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Advanced AI and ML - CIE 1

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This document outlines an advanced-level academic course focused on modern Artificial Intelligence and Machine Learning techniques, bridging strong theoretical foundations with hands-on implementation. The course is structured to move beyond classical ML and into state-of-the-art deep learning paradigms, emphasizing both conceptual clarity and real-world applicability. Key focus areas include advanced supervised and unsupervised learning, neural networks and deep learning architectures, and probabilistic and optimization-based models. The syllabus also highlights contemporary topics such as representation learning, generative models, reinforcement learning concepts, and model evaluation strategies, ensuring alignment with current industry and research trends. From a delivery standpoint, the course balances mathematical intuition, algorithmic understanding, and practical experimentation, often supported by programming tools and frameworks. Assessment components are designed to test not just rote learning but analytical thinking, model design, and problem-solving skills. Overall, this course is positioned as a capstone-style AI/ML offering, aimed at preparing students for research, advanced projects, and industry-grade AI development, while building the strategic depth required to work on complex, data-driven systems.

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Department of Computer Science and Engineering
(Artificial Intelligence and Machine Learning)
Continuous Internal Evaluation Test I - ODD Semester 2025 - 26
Course Title: Advanced AI and ML Course Code: AM722I1A

Scheme and Solution

Q. No. Questions Marks
Apply the Minimax algorithm to find the best move for MAX and indicate the minimax
value at the root. Show all steps.



a




The algorithm works by evaluating the game tree from the bottom up. At the MIN level,
the node takes the minimum value of its children. At the MAX level, the node takes the
maximum value of its children. This continues all the way up to the root.
8


1




The root node is a MAX node. It takes the maximum of its children:

Root MAX node: max(2,0)=2


b Explain the structure of goal-based and utility-based agents with neat labeled diagrams
and their pseudocode.
Goal-based agents 8
 A goal-based agent decides actions not just based on the current state but also on a
goal—a desired outcome or final state it aims to achieve.

,  It uses both the model of the world (like a model-based reflex agent) and goal
information to plan and act effectively.




Example: “Brake lights mean car in front is slowing. If I don’t brake, I’ll crash. My goal is
safe driving. Therefore, brake.”
Pseudocode:
function GOAL-BASED-AGENT(percept) returns an action
persistent: state, the agent’s current conception of the world state
model, a description of how the world evolves
goals, a set of desirable states
plan, a sequence of actions to achieve a goal, initially empty
state ← UPDATE-STATE(state, percept, model)
if plan is empty then
goal ← SELECT-GOAL(goals, state)
problem ← FORMULATE-PROBLEM(state, goal, model)
plan ← SEARCH(problem)
action ← FIRST(plan)
plan ← REMAINING(plan)
return action

Utility-based agents
 A utility-based agent goes beyond goals.
 It uses a utility function to evaluate different states and actions, choosing the one that
maximizes expected utility.




Example: Get passenger to the destination safely, quickly, and cheaply by weighing trade-
offs (avoid traffic jams, save fuel, minimize accident risk).

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