Definitions
Culture:
1. Geographical city vs town / country
2. Social group / norms
3. Temporal older people didnt grow up with smarthphones, but
when you get older you will behave different then the older people
now
Youth culture refers to:
shared beliefs, behaviors, practices and values of young people
within a particular society or subculture
the ways in which young individuals express themselves, interact
with one another and distuiginsh themselves from older generations
is dynamic and can vary significantly across time and place,
reflecting the cultural, social and historical context in which it
emerges
key aspect of youth culture - way of expressing
- fashion and style
- music
- language
- social activities
- values and ideals
all these things are online and offline
Disrupting or enriching traditional culture?
3 theories about ‘digital media had disrupted/enriched traditional
commuication
1. social presence theory (disrupted): social media is disrupting
traditional communication. The best type of communication is face
to face most important to see someone expression and react
immediatly. The sense of being together lower in digital media
2. social information processing theory (SIP): how people process
and react to social information (people can misinterpretate you’re
style of communication).
social media is not just disrupting or enriching our lives, it depends
on the receiver and how they process information.
3. channel expansion theory (enriched): users with experience will
strive to develop necessary skills (use of emoticons)
, Why do we use social media?:
you can use social media as:
o a replacement or addition
o passively (domscrolling) or actively (being creative, forming identity)
Uses & Gratifications theory (Lasswell):
1. surveillance of the environment: what is happening / getting
information
2. affective need: how are people talking about information, what is the
feeling?
3. Cultural transmission: ho are people acting and how can i translate it
to my own life
4. Entertainment
Self promotion, maintain exisiting relationships, need for creativity,
escapism, expressing opinions
Approaches in youth Development
Early adolescence (10-13)
Middle adolescence (14-17)
Late adolescence (18-24)
Developmental tasks approach: Developmental tasks/challenges need to
be fulfilled. hierarchic list of tasks, met through biological or social
development
,When you faced the struggles/completed the task you can continue to the
next phase
media effect: effects depend on the age of the user
How do we explain differences? Based on the theory the outcomes of two
13 year old boys who are playing violate videogames must be the same.
But for one of the boys it result in criminality and fort he other boy not
Risk an resilience approach: Risk and protective factors explain
differnces between peope cumulative risk model
Snowball effects: the boy with criminal behavior is more home alone, no
parents to mandator him hes paying less attention to homework
problems at school conflict with teacher and peers
Turnaround model: children are getting interested in other things over
time (hanging out with friends / being creative etc.)
Protective factors
, Identity development during adolescence
Identity development: an identity is at least in part an explicit theory of
oneself as a person
dimensions: personal (introvert/extravert), social (gender, ethnic,
national) and online (how do i want to express myself)
Key component:
1. Self image: how young people perceive themselves
2. Self esteem: the ability to appreciate his selfimage
4 kenmerken van je identiteit online ontwikkelen:
Anonymity (Anonimiteit)
Wat is het?
Je identiteit is (gedeeltelijk) verborgen online.
Voordelen:
Je kunt experimenteren met verschillende identiteiten
Meer vrijheid om jezelf te uiten