Fundamentals of Python: First Programs
Kenneth Lambert
3rd Edition
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,Table of Contents
1. Introduction
2. Software Development, Data Types, and Expressions
3. Loops and Selection Statements
4. Strings and Text Files
5. Lists and Dictionaries
6. Design with Functions
7. Design with Recursion
8. Simple Graphics and Image Processing
9. Graphical User Interfaces
10.Design with Classes
11.Data Analysis and Visualization
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12.Network Applications and Client/Server Programming
13.Searching, Sorting, and Complexity
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, CHAPTER 1, INTRODUCTION
Exercise Solutions 1
Exercise 1.1 1
Exercise 1.2 2
Exercise 1.3 3
Review Questions Answers 4
Programming Exercises Solutions 8
Debugging Exercises Solutions 8
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EXERCISE SOLUTIONS
EXERCISE 1.1
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1. List three common types of computing agents.
Solution:
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Human beings, desktop computers, cell phones
2. Write an algorithm that describes the second part of the process of making change (counting out the
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coins and bills).
Solution:
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There are various ways to do this, but here is one:
Repeat
Select the largest unit of money that is less than or equal to the remaining change Subtract this unit from
the remaining change
Until the remaining change is 0
The collection of units selected represent the change
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, 3. Write an algorithm that describes a common task, such as baking a cake.
Solution:
There are various ways to do this, but here is one:
Preheat an oven to 375 degrees
Add 1 cup of water and 1 egg to a mixing bowl
Beat the liquid mixture in the bowl until the ingredients are blended Add the contents of a boxed cake mix
to the mixing bowl
Beat the mixture in the bowl until the ingredients are blended
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Pour the contents of the mixing bowl into a lightly greased cake pan Bake the cake in the oven for 45
minutes
4. Describe an instruction that is not well defined and thus could not be included as a step in an algorithm.
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Give an example of such an instruction.
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Attempting to divide a number by 0
5. In what sense is a laptop computer a general-purpose problem-solving machine?
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Solution:
A laptop computer is a general-purpose problem-solving machine because it is programmable and can
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solve any problem for which there is an algorithm.
6. List four devices that use computers and describe the information that they process. (Hint: Think of the
inputs and outputs of the devices.)
Solution:
Digital camera—images, music player—sound, cell phone—text, ATM—numbers
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