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Applied Machine Learning Theory

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In depth theory notes on applied machine leaning. ESP32, HW constrained systems, industry related...

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Applied Machine Learning
Lecture Notes



January 13, 2026


Contents
1 Lecture 1: Introduction and Embedded Systems 2
1.0.1 Machine Intelligence . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.0.2 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

2 Lecture 2: Smart Systems and Applications 12
2.0.1 Decision Making . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.0.2 Reconfigurable Platform . . . . . . . . . . . . . . . . . . . . . . . 15
2.0.3 ESP-S3 EYE: SW ESP-DL . . . . . . . . . . . . . . . . . . . . . . 20

3 Lecture 3: Introduction to Machine Learning 21

4 Assignments 33
4.1 Python Reminder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
4.1.1 Printing Hello World . . . . . . . . . . . . . . . . . . . . . . . . . 33
4.1.2 Basic Arithmetic Operations . . . . . . . . . . . . . . . . . . . . . 33
4.1.3 List Manipulation Operations . . . . . . . . . . . . . . . . . . . . 33
4.1.4 Understanding TensorFlow Constant Code . . . . . . . . . . . . . 33
4.1.5 Basic Operations Using TensorFlow . . . . . . . . . . . . . . . . . 34
4.2 Assignment 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
4.3 Assignment 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
4.4 Senior Assignment 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
4.5 Senior Assignment 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
4.6 Senior Assignment 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

5 Lab Summaries 43
5.1 Lab 1 – ESP32 Setup, Image Pipeline & Embedded Software Architecture 43
5.2 Lab 2 – Dataset Creation & Training a CNN for Image Classification . . 43
5.3 Lab 3 – Quantization & Embedded Machine Learning Constraints . . . . 44
5.4 Lab 4 – End-to-End Embedded Object Recognition System . . . . . . . . 45
5.5 Overall Course Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . 45




1

,1 Lecture 1: Introduction and Embedded Systems
Learning Objectives
• Understand embedded hardware/software architecture within ML systems

• Design AI/ML applications

• Apply AI/ML concepts on embedded devices

• Implement embedded ML on real devices

• Understand how AI, ML, and big data enhance business processes

• Strategically implement AI and manage AI governance

• Develop embedded AI projects

Overview of AML
• ML concepts for building AI applications

• Software and hardware architecture of embedded systems

• Designing Tiny AI

• Labs: hardware-based ML prototypes (ESP-EYE, Arduino, Raspberry Pi)

• Student AI/ML project presented at end of course

Topics Covered
• General Introduction

• Embedded World: reminders

• AI and AI on the Edge

• AI frameworks and architecture

• Smart systems & AI applications

Embedded Systems: Definitions
General Definition: “Any sort of device which includes a programmable computer but
itself is not intended to be a general-purpose computer.” - Wayne Wolf
Definition 1:
• A combination of hardware and software forming part of a larger machine

• Example: a microprocessor controlling an automobile engine

• Runs on its own without human intervention

• May be required to respond to events in real time

2

, Definition 2:
• Special-purpose computer system

• Designed to perform one or a few dedicated functions (sometimes real-time)

• Contains sensors, actuators (and its control loop)

• Embedded as part of another system

Characteristics of Embedded Systems
1. Dependable
• Reliability: R(t) = probability of the system working correctly, provided that it
was working at t=0

• Maintainability: M(d) = probability of the system working correctly for d time
units after an error occurred.

• Availability: probability of the system working at time t

• Safety: No harm is to be caused

• Security: confidential and authentic communication
2. Efficient
• Energy efficient

• Code-size efficient (especially for systems on a chip)

• Run-time efficient

• Weight efficient

• Cost efficiency
3. Many must meet real-time constraints
• A real-time system must react to stimuli from the controlled object (or the operator)
within the time interval dictated by the environment.

• For real-time systems, right answers arriving too late (or even too early) are wrong

Embedded vs General Purpose Computing
Embedded Systems
• Few applications that are known at design-time.

• Not programmable by the end user. (?)

• Fixed run-time requirements (additional computing power not useful).

• Criteria: cost, power consumption, and predictability

3

, General Purpose Computing

• Broad class of applications.

• Programmable by the end user.

• Faster is better.

• Criteria: cost and average speed

Application Areas
• Automobiles: engine management, ABS, airbags

• Buildings: elevators, lighting, security

• Agriculture: feeding/milking systems

• Space: satellites

• Medical: pacemakers, monitoring

• Office: printers, fax

• Tools: multimeter, GPS

• Banking: ATMs

• Transportation: planes, trains, signaling systems

Evolution of Embedded Systems
From transistor circuits → logic gates (VHDL) → processors → processor-based circuits
→ complex network-based embedded systems with OS and applications.




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