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Practice questions for this set
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Behavior
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1 Visibility T OR F 2 Program
3 Property window 4 Design the logic - 3
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Terms in this set (56)
Program A set of coded instructions that enables a machine,
especially a computer, to perform a desired
sequence of operations.
, Event-Driven Programming -Clicking a mouse button
-Typing a character on the keyboard
-A passage of a certain amount of time
-Moving the mouse
-Deleting or changing a value
Analyze the problem - 1 Understand the inputs, outputs, and their
relationships
Develop the interface - 2 Create objects to receive input, display output, and
process the inputs to produce outputs
Design the logic - 3 Develop object-event diagram: show all
relationships, develop an algorithm (flowchart) to
depict the logic, desk check using representatives
and nonstandard data
Code Logic - 4 Translate the design into program code
Test and debug - 5 Locate and remove any program errors
Complete the documentation - 6 Organize all the material that describes the program
Menu bar File, edit, view....
Tool bar Save as, where play form button is located
Toolbox Where to find radio buttons, labels, textboxes, ect...
Project explorer window Properties, references (top right)
Property window Where we can edit the tools inserted
Form window Where the form is designed
Debug window Next to form play button in tool bar