Author: John M Blain
, Blender 3D
Computer Modeling and Animation
Blender 3D is a an open source freeware program maintained by the Blender
Foundation. The program can be downloaded, free of charge, from www.blender.org
Learning Blender is not easy but it has limitless possibilities and will give you an
understanding of the complexities of computer animation. Due to the complexity it
is not possible to cover everything. This manual is designed for beginners to help
with the very basics of computer animation using Blender 3D. The subject matter in
this publication is aimed at removing some of the frustration from the learning
process. Blender 3D is a wonderful application, especially at the price, but one major
drawback is the lack of basic instruction. Documentation has always lagged behind
development. There is a multitude of free information available on the INTERNET
from various sites in the form of tutorials. Much of the information is relevant to
earlier versions of the program and since there has been a dramatic change to the
interface with the introduction of version 2.50+ I believes that a new student would
find learning Blender challenging. This manual is an attempt to remove some of the
pain and relieve frustration by setting out the basics.
The manual has been written by trial and error in finding the way between Blender
2.49 and Blender 2.50+. I trust you will find the information informative and useful.
This Manual Is Written Using Blender 2.54+
,Blender Versions
Blender 3D has been around for a considerable time. On starting the program the
Graphical User Interface show a panel with the version number in the center of the
screen. On each release this panel has been changed to identify the version. The cover
of this manual shows the historical array of version number panels . Blender has
developed over time and as that development has evolved new releases (versions) of
the program have been made available. The program reached the stage where the
developers considered that a complete overhaul of the Graphical User Interface (GUI)
was called for. Version 2.49 was the last of the old and at the time of writing version
2.54 beta is the current version. The GUI of 2.5+ is completely different to 2.49 and
the frustration of learning the new interface without documentation has prompted the
writing of this manual.
Graphical User Interface
The Graphical User Interface (GUI) is the arrangement of Windows, Panels and
Buttons which allow you, the user, to interact with the program. The interaction takes
place through inputs via the computer keyboard and mouse.
In giving instructions in the use of the program with reference to keyboard and mouse
actions a series of commands has evolved. The list of commands is extensive and it is
not recommended that a new user attempts to memorise the list without
understanding of the meaning. As you progress through this manual many of the
commands are repeated over and over and you soon find that it becomes second
nature. Of course you will forget the obscure commands therefore a is listing is
provided in the Appendix to this manual.
Good Luck
and
Enjoy the Experience.
John M Blain
, Contents