Keyframes, Tweens, Cel Animation, Frames, Physical-Based Animation,
Data-Driven Animation, Procedural Animation, Modeling, Rendering,
Linear and Rigid Transformations, Euler Angles, Deformations,
Backface Culling, Beveling, Extrusion, Bumpmaps, Antialiasing,
Interpolation, Lerp, Slerp, Color Spaces, Polygon Modeling, Polygon
Mesh Topology, UV Mapping, Subdivision Surfaces, NURBS, Geometric
and Skeleton Deformation, Blendshapes, Forward and Inverse
Kinematics, Rigging, Skinning, Ray Tracing, and Constraint Systems
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Animation
A simulation of movement created by displaying a series of pictures of frames (Illusion, Images)
Magic Lantern 1833
First Attempt at true animation
Master Artist
Responsible for creating the perfection of the key frames
Gimbal Lock
, Why are Euler angles not preferred to quaternion angles?
Cel Animation
Animation that uses a series of drawings on pieces of celluloid, called cels for short. Slight
changes between the drawings combine to create an illusion of movement.
Frames
Individual images in an animation
Keyframe
The most important frames
Tweens
Frames in-between keyframes
Positive of Computer Animation
Computer animation allows more flexibility
Physical Based Animation
Everything in the real world is governed by physics