Motion, Magic Lantern History, Traditional Animation, Frames Keyframes
Tweenframes, Computer Animation Techniques, Animated Characters, Avatars,
Intelligent Agents, Appearance Modeling, Action Animation, Rendering Shading
Lighting, Position Vectors, Direction Vectors, Euclidean Vectors, Unit Vectors,
Free Vectors, Dot Product, Cross Product, Lines and Planes, Homogeneous
Coordinates, Transformations of Position Shape Display Camera, Forms of
Transformation Linear Affine Rigid Perspective, Linear Transformation Matrices,
Affine Transformation Matrices, Rigid Body Transformation, Orientation with
Euler Angles, Quaternion Rotations, Quaternions, Deformations Non-Uniform
Scaling Shearing Tapering Twisting Blending, Bevel Operations and Mesh
Refinement Exam Questions Verified and Provided with Complete A+ Graded
Rationales Latest Updated 2026
Animation
The process of making the illusion of motion and the illusion of change by means of rapid
succession of sequential images that minimally differ from each other.
Animate
To give life or motion to
Magic Lantern
First apparatus with convincing moving images
, Traditional Animation
Animation that does not use digital tools
Frame
Each individual image of an animation
Keyframe
Important frames in a scene, done by a master artist
Tweenframes
Frames of a lot less significance in a scene between the keyframes
Computer Animation
The process of animating on a screen (2D/3D)
Animated Characters
Carefully planned, scripted, created through off-line process
Avatars
Game characters which are controllable through user interfaces