Solution and Answer Guide
Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
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Table of Contents
Review Questions Answers ........................................................................................................... 1
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Programming Exercises Solutions................................................................................................ 8
Debugging Exercises Solutions................................................................................................... 15
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Game Zone Solutions .................................................................................................................. 17
Case Problems Solutions ............................................................................................................ 18
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Review Questions Answers
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1. The most basic circuitry-level computer language is ____________.
a. machine language
b. Java
c. high-level language
d. C++
Answer: a
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Feedback:
The most basic circuitry-level computer language is machine language. Machine
language, or machine code, is the most basic set of instructions a computer can execute.
Java and C++ are both high-level languages and are the opposite of circuitry-level
computer language.
2. Languages that let you use an easily understood vocabulary of descriptive terms, such as read,
write, or add, are known as ____________languages.
a. procedural
b. high-level
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c. machine
d. object-oriented
Answer: b
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Feedback:
High-level languages use English-like terms; Java is an example of a high-level language.
Procedural languages are those that run by executing a series of procedures or
methods. Machine-level languages do not use English-like terms; they use 1s and 0s.
Object-oriented languages are run by declaring and using objects that contain data and
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methods.
3. The rules of a programming language constitute its ____________.
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a. syntax
b. logic
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c. format
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d. objects
Answer: a
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The rules of a programming language constitute its syntax.
4. A ____________ translates high-level language statements into machine code.
a. programmer
b. syntax detector
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c. compiler
d. decipherer
Answer: c
Feedback:
A compiler translates high-level language statements into machine code. A programmer
writes high-level language statements but does not translate them. “Syntax detector”
and “decipherer” are not terms used in programming.
5. Named computer memory locations are called ____________.
a. compilers
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b. variables
c. addresses
d. appellations
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Answer: b
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Named computer memory locations are variables. Compilers translate programming
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statements into machine language; they are not memory locations. Addresses are
unnamed computer memory locations. “Appellations” is not a term used in
programming.
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6. The individual operations used in a computer program are often grouped into logical units called
____________.
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a. procedures
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b. variables
c. constants
d. logistics
Answer: a
Feedback:
The individual operations used in a computer program are often grouped into logical
units called procedures. Variables are named memory locations, and constants are
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values that do not change; they are not groups of logical operations. “Logistics” is not a
term commonly used in programming.
7. Envisioning program components as objects that are similar to concrete objects in the real world
is the hallmark of ____________.
a. command-line operating systems
b. procedural programming
c. object-oriented programming
d. machine languages
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Answer: c
Feedback:
Envisioning program components as objects that are similar to concrete objects in the
real world is the hallmark of object-oriented programming.
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8. The values of an object’s attributes are known as its ____________.
a. state
b. orientation
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c. methods
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d. condition
Answer: a
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Feedback:
The values of an object’s attributes are known as its state.
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9. An instance of a class is a(n) ____________.
a. method
b. procedure
c. object
d. case
Answer: c