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Lecture notes Unit 2 - Mechanics

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This is a comprehensive set of physics notes on Topic 2: Mechanics, covering all the major subtopics typically found in GCSE or A-Level physics courses. The document is well-structured and visually supported with diagrams and illustrations throughout. The notes open with the fundamentals of motion, distinguishing between scalar and vector quantities and defining key terms: speed, displacement, velocity, and acceleration. It then introduces the SUVAT equations — the four core kinematic equations used to solve problems involving uniform acceleration — clearly listing what each variable represents. A detailed section on motion graphs follows, explaining both displacement-time and velocity-time graphs: how to interpret their shapes, how the gradient of a displacement-time graph gives velocity, how the gradient of a velocity-time graph gives acceleration, and how the area under a velocity-time graph gives displacement. The Resolving Forces section revisits scalars vs. vectors with a reference table, then explains how to add vectors graphically using the tip-to-tail method and mathematically using Pythagoras' theorem and trigonometry for perpendicular vectors. It covers resolving a vector into horizontal (R cosθ) and vertical (R sinθ) components, free-body force diagrams, and equilibrium conditions. Newton's Three Laws of Motion are explained clearly: the first law (inertia), the second law (F = ma and F = Δp/t), and the third law (equal and opposite reactions), with real-world examples and diagrams. The Terminal Velocity section explains contact friction and drag, the three stages of reaching terminal velocity, and applies these concepts to skydivers — including the effect of deploying a parachute. A practical experiment using a ball bearing in a viscous liquid is also described. Projectile Motion is covered by treating horizontal and vertical motion independently, explaining why the path is curved and how to resolve initial velocity into components using trigonometry. The Energy section covers gravitational potential energy (Ep = mgh), kinetic energy (Ek = ½mv²), conservation of mechanical energy illustrated through a pendulum, and the concept of efficiency (useful output energy / total input energy × 100). Finally, Momentum is defined (p = mv), with conservation of linear momentum explained and applied to collisions, distinguishing between elastic collisions (kinetic energy conserved) and inelastic collisions (kinetic energy lost to heat/sound). Overall, this is a thorough, revision-ready resource packed with formulas, definitions, diagrams, and worked examples — ideal for students preparing for physics exams.

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Topic 2: Mechanics
Created 13 April 2026 21:18

Tags Notes




Motion
Speed, Distance & Time
Key definitions
Speed - The rate at which an object covers distance, without
considering its direction.

Displacement - The overall change in position of an object in a specific
direction.

Velocity - Speed with direction, or how quickly displacement changes
over time.

Acceleration - How quickly velocity changes over time, indicating a
speed increase or decrease in a particular direction.

Scalar and Vector Quantities
Velocity and acceleration are vector quantities, meaning they include both
magnitude (how much) and direction (which way). The average speed of an
object during a trip is the total distance travelled divided by the total time
it took. The instantaneous speed is the speed of an object at any specific
moment.




Topic 2: Mechanics 1

, Introducing SUVAT
In SUVAT problems, each letter represents a quantity:

s - displacement (m)

u - initial velocity ( m s1)

v - final velocity ( m s1)

a - acceleration ( m s2)

t - time (s)

SUVAT equations
Motion can be represented through a variety of motion equations:

v = u + at
1
s = ut + at2
2





v 2 = u2 + 2as
(u + v)t
s=
2





Motion Graphs
Displacement-time graphs
Displacement-time graphs show how far an object has moved from its
starting point (displacement) and the time it took to move that distance.



Topic 2: Mechanics 2

, Key features include:

Y-axis represents displacement: The vertical axis shows the distance
from the start point, in meters.

X-axis represents time: The horizontal axis indicates the time, usually
in seconds.

Shape of the graph: A straight horizontal line indicates no movement,
a straight sloping line indicates constant speed, and a curve shows
changing speed (acceleration or deceleration).

When an object accelerates, its speed changes over time. Acceleration
appears as a curved line on a displacement-time graph.
If the acceleration is constant, meaning it doesn't change, the curve on the
graph will be smooth and regular. This shows that the speed of the object
is increasing at a steady rate.
The gradient of a displacement-time graph is velocity
Velocity can be calculated by dividing the change in displacement by the
change in time. On a graph, this calculation is represented by the gradient,
which is calculated as:

Δy change in displacement
gradient = =
Δx
​ ​




change in time

For graphs that show acceleration, this gradient is not constant; it changes
along the curve.
Velocity-time graphs



Topic 2: Mechanics 3

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