Test Questions and Verified Answers | 100%
Correct (A+)
• Behavioral Definitions -✓✓operational, includes verbs describing behavior, objective +
unambiguous, does not rely on internal states (happy, sad), does not use labels (bad or
good)
• Operational -✓✓describes what the behavior looks like so two independent observers
can recognize + record the same behavior
• Indirect Outcome Recording -✓✓measures results that produces an observable
product in the environment. main advantage is that it's easy to use
• Direct Outcome Recording -✓✓instead of relying on memory data is gathered
immediately as the behavior occurs or as it produces results
• Event Recording -✓✓behavior is observed continuously throughout the observation
period, and each instance of the behavior is recorded immediately as it occurs. Must
meet two criteria: Does the behavior look the same every time? Does the behavior have
a clear beginning and end?
• Frequency Recording -✓✓used for behaviors that have a clear beginning and end,
tally the number of times the behavior occurs
• Intensity -✓✓magnitude or force of response (only record if this is the aspect of the
behavior you are trying to change)
• Duration -✓✓how long a behavior persists, should be used if you are trying to
decrease how long a behavior lasts
• Latency -✓✓time that occurs between the SD and the response (ex. how long to
respond to a peer's question). You record this when the goal is to decrease the time
between SD and response
• Partial Interval Recording -✓✓involves checking off an interval if the behavior occurs at
ANY point within the interval - even if it only occured for 1 second. You can use this for
self-stimulatory behaviors or behaviors that don't look the same every time. An
overexaggeration of the behavior, you use this method to decrease behavior.
• Whole Interval Recording -✓✓involves checking off the interval if the behavior occurs
throughout the WHOLE interval. Use when it is difficult to tell when the behavior begins
, or ends, when it occurs at such a high rate it is difficult to keep count. An under-
exaggeration of behavior, you use this method to increase behavior.
• Momentary Time Sampling Recording -✓✓data is less representative than intervals,
looking for a behavior's occurrence during a specific part of the interval and recording if
it is occurring at that precise moment. Ex: setting a timer to go off every minute for a 30
minute interval, only checking for behavior and marking it down as the timer goes off.
• Reinforcement -✓✓follows a behavior that increases that behavior
• Punishment -✓✓follows a behavior that decreases that behavior
• Positive Reinforcement -✓✓addition of a pleasant stimulus
• Negative Reinforcement -✓✓removal of an aversive stimulus
• Positive Punishment -✓✓addition of an aversive stimulus
• Negative Punishment -✓✓removal of a pleasant stimulus
• Motivating Operations -✓✓Variables in the environment that alter the relative value of
a particular reinforcer at a particular time.
• Deprivation -✓✓when a person hasn't had access to a particular reinforcer for a
significant period of time, makes it more potent
• Immediacy -✓✓the time between the occurrence of the behavior and the delivery of
the reinforcer. The more immediate, the more effective
• Size -✓✓the magnitude of the reinforcer changes the effectiveness. You want to not
give too much or the reinforcer will lose its value, but too little will not be motivating
enough.
• Contingency -✓✓when the reinforcer is delivered only for the target behavior it is more
effective
• Schedules of Reinforcement -✓✓specifies how often particular behaviors receive
reinforcement
• Continuous schedule -✓✓used for learning new behaviors, the behavior is reinforced
every time