3D MODELING & ANIMATION A PRIMER BY MAGESH CHANDRAMOULI
CHAPTERS 1-10
CHAPTER I
PART I
TRUE/FALSE
1. The first step in Pre-production involves working on the computer to create your
model.
True False
Feedback: True. Modeling is the process of creating or recreating the physical form of
an object.
2. A rendering can be thought of as a visually-narrated script.
True False
Feedback: A storyboard can be thought of as a visually-narrated script.
3. In a typical feature film, the 1.5 or 2 hours of movie that you see in a theater have
actually been edited from a hundred thousand feet of film.
True False
Feedback: True. In a typical feature film, the 1.5 or 2 hours of movie that you see in
a theater have actually been edited from a hundred thousand feet of film.
4. Digital animation and modeling today have borrowed immensely from the
traditional crafts such as opera, play, theater, puppetry, etc.
True False
Feedback: True. Digital animation and modeling today have borrowed immensely
from the traditional crafts such as opera, play, theater, puppetry, etc.
5. The more detailed a storyboard, the clearer the communication.
True False
Feedback: True. The more detailed a storyboard, the clearer the communication.
6. You do not need to be an artist to be good at storyboarding.
True False
Feedback: True. You do not need to be an artist to be good at storyboarding.
7. A storyboards consists of a sequence of static images displayed with a
simultaneous musical score or sound track.
True False
Feedback: False. An animatic consists of a sequence of static images displayed
with a simultaneous musical score or sound track.
,8. An animatic, also known as a story reel, is also used to pitch an idea to a client.
True False
Feedback: True. An animatic, also known as a story reel, is also used to pitch an
idea to a client.
9. The production pipeline represents the basic framework used to develop the
animation.
True False
Feedback: True. The production pipeline represents the basic framework used to
develop the animation.
10. According to SMART, at the very simplest form, an animation would typically
require a style, monitor, animation, rendering, and test reel.
True False
Feedback: False. According to SMART, at the very simplest form, an animation
would typically require a story, model, animation, rendering, and tweak.
11. Normally, a long shot shows the face or the head of the character in clear view.
True False
Feedback: False. A close up shot shows the face or the head of the character in clear
view
12. Camera Location refers to the angle or the direction in which the camera is facing.
True False
Feedback: False. Camera orientation refers to the angle or the direction in which the
camera is facing.
13. Segment is the last step in the 5S breakdown
True False
Feedback: False. Segment is the second step in the 5S breakdown.
14. Framing height (or camera framing) is the distance between the camera and the
character, and is actually more about how much of the character is viewed by or
shown to the audience.
True False
Feedback: False. Framing height (or camera framing) is the distance between the
camera and the character, and is actually more about how much of the character is
viewed by or shown to the audience.
15. The basic idea behind thumbnails is to flush out ideas and explore.
True False
Feedback: The basic idea behind thumbnails is to flush out ideas and explore.
, 16. Modeling is the process of creating or recreating the physical form of an object.
True False
Feedback: True. Modeling is the process of creating or recreating the physical form of
an object.
17. A full shot (FS) or wide shots (WS) is used for staging or establishing the scene.
True False
Feedback: True. A full shot (FS) or wide shots (WS) is used for staging or
establishing the scene.
18. Long shots portray a character from the thigh or the waist and above.
True False
Feedback: False. Medium shots portray a character from the thigh or the waist and
above.
19. Extreme Close Ups can be used even on inanimate objects to intensify specific
features.
True False
Feedback: True. Extreme Close Ups can be used even on inanimate objects to
intensify specific features.
20. Zoom lines are used to explain the zoom in or zoom out process.
True False
Feedback: True. Zoom lines are used to explain the zoom in or zoom out process.
PART II: MULTIPLE CHOICE QUESTIONS (CHOOSE THE MOST
APPROPRIATE ANSWER)
1. __________ represents the acronym discussed in this chapter that
stands for the processes that typically constitute the making an animation.
a. SMART
b. MARS
c. SORT
d. STAR
e. None of the above
2. Behind every great animation is a great
a. Rendering Engine
b. Computer
c. Display
d. Story
e. None of the above
, 3. The _________ refers to the degree or the amount of the scene (the
environment) that can be viewed at a particular instance
a. Camera Location
b. Orientation
c. Field of view
d. Spectrum
e. None of the above
4. _______________ is the distance between the camera and the character, and
is actually more about how much of the character is viewed by or shown to
the audience.
a. Framing Height
b. Frame width
c. Lens Height
d. Angle of view
e. None of the above
5. _______ shots portray a character from the waist and above.
a. Long
b. Wide
c. Close
d. Medium
e. None of the above
6. Normally, a _______ shot shows the face or the head of the character in
clear view.
a. Long
b. Wide
c. Close up
d. Medium
e. None of the above
7. _______ close-up shots can be thought of as constricted close-up shots
a. Long
b. Wide
c. Extreme
d. Medium
e. None of the above
8. Storyboard _________ refer to descriptive comments or explanations added
to the storyboard.
a. Plots
b. Annotations
c. Arrows