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UNIT - IV
Topics :- Event: -Event driven programming, handling an (AWT) events. Graphic class:-
Introduction, the graphic classes, drawing & filling of lines, rectangle, circle & ellipse, arcs
polygons, text & fonts, creating a font class, font objects, text, coloring object.
Streams:-Introduction, Abstract stream classes, file input & output.
AWI Applications: -Creating a GUI using AWT toolkit, using component class, frames.
Components & Control: -Textfield, textarea class, label, button, choice, list, checkbox, class,
and combo. Menus: -Creating a popup menus. Image: - Type of image, Properties of an
image, Displaying an image. Layouts: -Using Window Listener interface, Different types of
Layout, Layout manager, Flow manager, Grid manager. Container: -Different types of
container (Frame, Dialog, Panel)


What is an Event?
Change in the state of an object is known as event i.e. event describes the change in state of
source. Events are generated as result of user interaction with the graphical user interface
components. For example, clicking on a button, moving the mouse, entering a character
through keyboard, selecting an item from list, scrolling the page are the activities that causes
an event to happen.
Types of Event
The events can be broadly classified into two categories:
 Foreground Events - Those events which require the direct interaction of user. They
are generated as consequences of a person interacting with the graphical components
in Graphical User Interface. For example, clicking on a button, moving the mouse,
entering a character through keyboard, selecting an item from list, scrolling the page
etc.
 Background Events - Those events that require the interaction of end user are known
as background events. Operating system interrupts, hardware or software failure, timer
expires, an operation completion are the example of background events.
What is Event Handling?
Event Handling is the mechanism that controls the event and decides what should happen if
an event occurs. This mechanism have the code which is known as event handler that is
executed when an event occurs. Java Uses the Delegation Event Model to handle the events.
This model defines the standard mechanism to generate and handle the events.Let's have a
brief introduction to this model.
The Delegation Event Model has the following key participants namely:
 Source - The source is an object on which event occurs. Source is responsible for
providing information of the occurred event to it's handler. Java provide as with classes
for source object.
 Listener - It is also known as event handler. Listener is responsible for generating
response to an event. From java implementation point of view the listener is also an
object. Listener waits until it receives an event. Once the event is received , the listener
process the event an then returns.

,The benefit of this approach is that the user interface logic is completely separated from the
logic that generates the event. The user interface element is able to delegate the processing of
an event to the separate piece of code. In this model , Listener needs to be registered with the
source object so that the listener can receive the event notification. This is an efficient way of
handling the event because the event notifications are sent only to those listener that want to
receive them.
Steps involved in event handling
 The User clicks the button and the event is generated.
 Now the object of concerned event class is created automatically and information
about the source and the event get populated with in same object.
 Event object is forwarded to the method of registered listener class.
 The method is now get executed and returns.
Points to remember about listener
 In order to design a listener class we have to develop some listener interfaces.These
Listener interfaces forecast some public abstract callback methods which must be
implemented by the listener class.
 If you do not implement the any if the predefined interfaces then your class can not act
as a listener class for a source object.
Callback Methods
These are the methods that are provided by API provider and are defined by the application
programmer and invoked by the application developer. Here the callback methods represents
an event method. In response to an event java jre will fire callback method. All such callback
methods are provided in listener interfaces.
If a component wants some listener will listen to it's events the the source must register itself
to the listener.
Event Handling Example
Create the following java program using any editor
AwtControlDemo.java

package com.tutorialspoint.gui;

import java.awt.*;
import java.awt.event.*;

public class AwtControlDemo {

private Frame mainFrame;
private Label headerLabel;
private Label statusLabel;
private Panel controlPanel;

public AwtControlDemo(){
prepareGUI();
}

,public static void main(String[] args){
AwtControlDemo awtControlDemo = new AwtControlDemo();
awtControlDemo.showEventDemo();
}

private void prepareGUI(){
mainFrame = new Frame("Java AWT Examples");
mainFrame.setSize(400,400);
mainFrame.setLayout(new GridLayout(3, 1));
mainFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent windowEvent){
System.exit(0);
}
});
headerLabel = new Label();
headerLabel.setAlignment(Label.CENTER);
statusLabel = new Label();
statusLabel.setAlignment(Label.CENTER);
statusLabel.setSize(350,100);

controlPanel = new Panel();
controlPanel.setLayout(new FlowLayout());

mainFrame.add(headerLabel);
mainFrame.add(controlPanel);
mainFrame.add(statusLabel);
mainFrame.setVisible(true);
}

private void showEventDemo(){
headerLabel.setText("Control in action: Button");

Button okButton = new Button("OK");
Button submitButton = new Button("Submit");
Button cancelButton = new Button("Cancel");

okButton.setActionCommand("OK");
submitButton.setActionCommand("Submit");
cancelButton.setActionCommand("Cancel");

okButton.addActionListener(new ButtonClickListener());
submitButton.addActionListener(new ButtonClickListener());
cancelButton.addActionListener(new ButtonClickListener());

controlPanel.add(okButton);
controlPanel.add(submitButton);
controlPanel.add(cancelButton);

, mainFrame.setVisible(true);
}

private class ButtonClickListener implements ActionListener{
public void actionPerformed(ActionEvent e) {
String command = e.getActionCommand();
if( command.equals( "OK" )) {
statusLabel.setText("Ok Button clicked.");
}
else if( command.equals( "Submit" ) ) {
statusLabel.setText("Submit Button clicked.");
}
else {
statusLabel.setText("Cancel Button clicked.");
}
}
}
}
OUTPUT:




Java Graphics class
To perform graphics like shapes, lines, textbox, label, checkbox, frames, and menu bars in
java, the Graphics class is used. The Graphics class defines a number of drawing functions,
Each shape can be drawn edge-only or filled. To draw shapes on the screen, we may call one
of the methods available in the Graphics class. The most commonly used drawing methods
included in the graphics class are listed below.


1. Lines:

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