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Class notes Computer Animation

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Unlock your potential in Computer Animation! This vital subject for 9th graders equips you with essential vocabulary that is straightforward and easy to use. Embrace the dynamic world of animation and let your creativity shine!

Institution
Freshman / 9th Grade
Course
Computer Animation

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Paints n’ Particles Demo Notes
Computer Animation 1

During the demonstration, please write down notes, recording information to answer
what the question asks. Also feel free to add any extra notes for yourself that aid you in any
information learned during the demonstration.


Particle Systems:
​ Particle systems are a vital part of Blender. There are two main ways to create particle
systems in the program. The first, the older outdated method (and soon to be depreciated) are
through the Particle Systems. The newer currently supported way is with Geometry Nodes. Both
are very capable, but behave differently and have different features. Be mindful of this when
searching for tutorials.

What is the basis for Particle Systems in Blender? (whether Geometry Nodes or not)
The basis for particle systems relies on randomly (or controlled) distributed points on a surface.
This is the most simplest way to describe a particle system. These points can then be controlled
or used in many ways. Geometry nodes open up an almost infinite amount of possibilities
beyond this.

What are the differences between Particle Systems and Geometry Nodes?
Particle Systems in Blender is the traditional way of using “particle systems”. Geometry nodes
expand on that. You can do “particle systems” in Geometry nodes, but “particle systems” are not
all that Geometry Nodes can do. Geometry nodes are much more capable.

What are some common ways to utilize Particle Systems?
Particle systems can be used for plant scattering in nature scenes, or creating large grass
coverage. Particle systems can randomly distribute character models for crowds, and can be used
for hair or fur on a character.

General Particle Systems Notes:
For class, we create a hair/fur particle system using the newer Geometry Nodes setup. This relies
on a modifier like system. Start first with a Shift+A > Curves > Fur system for the best results.
Use the “Particles” workspace for working with this hair particle system. Use Control+Tab to
switch to sculpting mode, which acts as a way to control and modify the hair. The white lines are
the interlacing lines, which act as control points for the rest of the hair system.


Paints n’ Particles Demonstration Notes 1
Computer Animation 1 | Penn Manor High School

Written for

Institution
Freshman / 9th grade
Course
Computer Animation
School year
1

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Uploaded on
April 29, 2026
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Written in
2025/2026
Type
Class notes
Professor(s)
Mr. esbin
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