Name: ____________________________________________ Block: _____ Date: __________
Modeling Intro Demo Notes
Computer Animation 1
During the demonstration, please write down notes, recording information to answer
what the question asks. Also feel free to add any extra notes for yourself that aid you in any
information learned during the demonstration.
Vocab:
Some important vocabulary for today’s demonstration:
● Object - A single collected and packaged entity in the 3D viewport.
● Object Mode - The default mode in Blender that allows for movement, scale, rotation
and selection of whole objects.+
● Mesh - An entire interconnected geometric wrapper that defines the shape of an object.
● Edit Mode - A mode in Blender that allows for the manipulation of the object mesh.
● Vertices - Single points on a mesh that represent the intersection of mesh lines or a single
point.
● Edges - A mesh line between two points, a line segment in the 3D space.
● Faces - An infinitely thin visible flat surface made of 3 or more edges and vertices.
● Extrude - The process of protruding parts of an object mesh to extend and manipulate it.
● X-Ray Mode - A view in Blender that turns the mesh semi-transparent for easy viewing
through the whole mesh.
● Edge Loops - Loops of edges that travel around the object on the same plane.
● Geometry - The organization and creation of vertices, edges, and faces to create flow and
shapes on an object.
Modeling Intro Demo Notes 1
Computer Animation | Penn Manor High School
, Name: ____________________________________________ Block: _____ Date: __________
Starting to Model:
Before beginning to model your object, it’s important to think about HOW you’re going
to model the object. Since we’re learning modeling for the first time, let's look at some questions
you should ask yourself every time, and then what the answers are for the project object.
Will this be an additive modeling job, or a subtractive modeling job?
The object used for the first modeling project will be created using additive modeling. This
means you will start smaller, and then add geometry to the base mesh.
What is the difference between additive modeling and subtractive modeling?
Additive modeling is the process of starting with a smaller object and manipulating it to become
larger through Edit mode. Subtractive modeling is the process of removing parts of the geometry
to shape the overall final mesh.
Envision the Edge Loops within the physical object. Where should they be placed?
Don’t worry, you don’t yet know what edge loops are. Record what is discussed instead.
Edge loops should be placed where edges of the real life object fall. Creases, edges, valleys, and
other points and features should generally all be locations of edge loops within the model in
Blender. Edge loops define and create starting points for these features.
Consider the starting point for modeling. Where should you begin?
Starting points for modeling can vary greatly. For characters, the best place to start is the head.
For this object, the best place is to start at the base. Generally, you want to start with the most
defining while also simplest shape. For this object, the very bottom is a thin rectangle. This
rectangle is very easy to create at first and will serve as our starting point.
Will this model have multiple parts? Would multiple parts make the modeling job easier?
This model will not have multiple parts, however most models do. When models are made up of
multiple parts, it means the full model is made up of multiple objects contributing to the overall
shape of the mesh. These objects are different items.
Modeling Intro Demo Notes 2
Computer Animation | Penn Manor High School
Modeling Intro Demo Notes
Computer Animation 1
During the demonstration, please write down notes, recording information to answer
what the question asks. Also feel free to add any extra notes for yourself that aid you in any
information learned during the demonstration.
Vocab:
Some important vocabulary for today’s demonstration:
● Object - A single collected and packaged entity in the 3D viewport.
● Object Mode - The default mode in Blender that allows for movement, scale, rotation
and selection of whole objects.+
● Mesh - An entire interconnected geometric wrapper that defines the shape of an object.
● Edit Mode - A mode in Blender that allows for the manipulation of the object mesh.
● Vertices - Single points on a mesh that represent the intersection of mesh lines or a single
point.
● Edges - A mesh line between two points, a line segment in the 3D space.
● Faces - An infinitely thin visible flat surface made of 3 or more edges and vertices.
● Extrude - The process of protruding parts of an object mesh to extend and manipulate it.
● X-Ray Mode - A view in Blender that turns the mesh semi-transparent for easy viewing
through the whole mesh.
● Edge Loops - Loops of edges that travel around the object on the same plane.
● Geometry - The organization and creation of vertices, edges, and faces to create flow and
shapes on an object.
Modeling Intro Demo Notes 1
Computer Animation | Penn Manor High School
, Name: ____________________________________________ Block: _____ Date: __________
Starting to Model:
Before beginning to model your object, it’s important to think about HOW you’re going
to model the object. Since we’re learning modeling for the first time, let's look at some questions
you should ask yourself every time, and then what the answers are for the project object.
Will this be an additive modeling job, or a subtractive modeling job?
The object used for the first modeling project will be created using additive modeling. This
means you will start smaller, and then add geometry to the base mesh.
What is the difference between additive modeling and subtractive modeling?
Additive modeling is the process of starting with a smaller object and manipulating it to become
larger through Edit mode. Subtractive modeling is the process of removing parts of the geometry
to shape the overall final mesh.
Envision the Edge Loops within the physical object. Where should they be placed?
Don’t worry, you don’t yet know what edge loops are. Record what is discussed instead.
Edge loops should be placed where edges of the real life object fall. Creases, edges, valleys, and
other points and features should generally all be locations of edge loops within the model in
Blender. Edge loops define and create starting points for these features.
Consider the starting point for modeling. Where should you begin?
Starting points for modeling can vary greatly. For characters, the best place to start is the head.
For this object, the best place is to start at the base. Generally, you want to start with the most
defining while also simplest shape. For this object, the very bottom is a thin rectangle. This
rectangle is very easy to create at first and will serve as our starting point.
Will this model have multiple parts? Would multiple parts make the modeling job easier?
This model will not have multiple parts, however most models do. When models are made up of
multiple parts, it means the full model is made up of multiple objects contributing to the overall
shape of the mesh. These objects are different items.
Modeling Intro Demo Notes 2
Computer Animation | Penn Manor High School