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ETC 3301 FINAL EXAM QUESTIONS ANSWERED CORRECTLY LATEST UPDATE 2026

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ETC 3301 FINAL EXAM QUESTIONS ANSWERED CORRECTLY LATEST UPDATE 2026 Assure Model - Answers a six step instructional model that provides a systematic process for creating learning experiences. Classroom Continuum - Answers the transition from a traditional to a digital classroom in a four-phase process: 1) dabbling, 2) doing old things in old ways, 3) doing old things in new ways, and 4) doing new things in new ways Copyright - Answers Regulations that describe the manner in which an original work can be used and copied. Copyright laws regulate the manner in which authors or artists can be reimbursed for their creative work. Digital Student - Answers learn in classrooms where the technology is a seamless component of learning that extends learning beyond the physical classroom walls. Digital Teacher - Answers instruction includes presentations that are media rich and interactive. Fair Use - Answers provides copyright exception for teachers and students, small portions of copyrighted works may be used in teaching, if properly cited etc. Instructional Materials - Answers the specific items used within a lesson that influence student learning. Instructional Technology - Answers the integration of teacher and student use and knowledge of tools and techniques to improve student learning. Literacies - Answers eight key areas that students need to improve learning and achieve successful careers; general literacy, text literacy, computer literacy, distance learning literacy, cyberlearning literacy, visual literacy, audio literacy, video literacy, and media literacy. Media - Answers means of communication; anything that carries information between a source and receiver. Media Formats - Answers the physical forms in which message are incorporated and displayed (slides, DVD, CD, etc.). NETS-S - Answers National Education Technology Standards for Students; six critical skills students need to achieve success in school and in future careers. NETS-T - Answers National Education Technology Standards for Teachers; provide five basic guidelines for becoming a digital teacher. Technology Gap - Answers the gap between people with access to digital and information technology and individuals with limited or no access. Also known as the Digital Divide. Behaviorism - Answers a theory that equates learning with changes in observable behavior; with this theory, there is no speculating about mental events that may mediate learning. Cognitivism - Answers a theory according to which mental processes mediate learning and learning entails the construction or reshaping of mental schemata. Constructivism - Answers a theory that considers the engagement of students in meaningful experiences as the essence of learning. Information - Answers knowledge, facts, news, comments, and content as presented in memos, lectures, textbooks, or websites. Information Processing - Answers approaches used to learn or process information. Instruction - Answers any intentional effort to stimulate learning by the deliberate arrangement of experiences to help learners achieve a desirable change in capability. Learning - Answers the development of new knowledge, skills, or attitudes as an individual interacts with information and the environment. Media Literacy - Answers The ability to interpret and produce a wide variety of media, including text, audio, visuals, and video, which are often combined to form multimedia. Metacognition - Answers the ability to oversee one's personal learning and to understand how to regulate oneself in the learning process. Motivation - Answers the desire to see a task to completion. Multiple Intelligences - Answers a concept developed by Howard Gardner, the theory states that not everyone has the same abilities nor do they learn in the same way. There are nine aspects of intelligence. Social Psychology - Answers the study of the effects of the social organization of the classroom on learning. Text Literacy - Answers the ability to use text as a means to gather information or to communicate. Authentic Assessment - Answers evaluation that is usually performance based and that requires students to demonstrate their learning in a natural context. Electronic Portfolio - Answers a digital collection of student work that demonstrates progress Entry Tests - Answers assessments, both formal and informal, to determine if students possess desired identified prerequisites. Feedback - Answers information provided to the learner regarding correctness of performance and suggestions for improvement. Learning Style - Answers a cluster of psychological traits that determine how a person perceives, interacts with, and responds emotionally to learning environments. Objective - Answers a statement of the new capability the learner should possess at the completion of instruction. A well-stated objective names the intended audience, then specifies (1) the performance or capability to be learned, (2) the conditions under which the performance is to be demonstrated, and (3) the criterion or standard of acceptable performance. Portfolio - Answers an integrated collection of student work including a variety of media to demonstrate progress and accomplishments. Prerequisites - Answers Competencies that learners must possess to benefit from instruction Rubric - Answers A tool used to provide a more comprehensive assessment of student performance through the use of performance criteria, a rating scale, and level of performance descriptors. Standard - Answers Stated expectations of what students should know and be able to do as established at the school district, state, and/or national level. Asynchronous - Answers not at the same time. Blended Instruction - Answers a combination of e-learning with live, face-to-face instruction. Collaborative - Answers a sharing or cooperative nature of an experience. Cooperative learning - Answers an instructional configuration involving small groups of learners working together on learning tasks rather than competing as individuals. Discovery - Answers a teaching strategy that proceeds as follows: immersion in a real or contrived problem situation, development of hypotheses, testing of hypotheses, and arrival at conclusion (the main point). Discussion - Answers a teaching strategy involving the exchange of ideas and opinions. Drill-and-Practice - Answers a teaching strategy in which learners are led through a series of exercises or problems and given feedback. Game - Answers an activity in which participants follow prescribed rules that differ from those of reality as they strive to attain a challenging goal. Media Centers - Answers school facilities that offer traditional library reading resources as well as a variety of information technology assets. Open Source - Answers websites that offer free productivity suites (e.g., word processing, spreadsheets, presentation software, etc.). Presentation - Answers an instructional strategy in which a source tells, dramatizes, or disseminates information to learners. Simulation - Answers allows learners to confront a scaled-down version of a real-life situation. Student-Centered - Answers type of learning experience in which the learners are involved in the direction of the experience. Problem-based learning - Answers - a process in which students actively seek solutions to structured or ill-structured problems situated in the real world. Problem solving - Answers reaching a solution to a novel problem using higher-order thinking skills such as defining the problem, considering alternatives, and logical reasoning. Teacher-centered - Answers a type of learning experience in which the teacher directs the learners in the experience. WebQuest - Answers a set of steps that provide guidance when seeking information about a simulated problem. Applications - Answers Games, simulations, tutorials, problem-solving programs, productivity software, and graphic software programs. Byte - Answers The number of bits required to store or represent one character of text (a letter or number); most commonly, but not always, made up of eight bits in various combinations of 0s and 1s. Central Processing Unit (CPU) - Answers The core element of a computer that carries out all the calculations and controls the total system. Database - Answers A collection of related information organized for quick access to specific items of information. Feedback (Learner) - Answers Information provided to the learner regarding correctness of performance and suggestions for improvement. Flash Drive (USB minidrive) - Answers a form of removable storage device that allows the user to store files outside the computer. Hardware - Answers The mechanical and electronic components that make up a computer; the physical equipment that makes up a computer system, and, by extension, the term that refers to any audiovisual equipment. Link - Answers An association between two (or more) consequential concepts. In hypermedia, a direct connection between two asynchronous items of data. Memory - Answers Element of a computer that stores information for manipulation by the CPU. Operating System - Answers Software that functions as the computer's interface with the user. Random Access Memory (RAM) - Answers The flexible part of computer memory. The particular program or set of data being manipulated by the user is temporarily stored in RAM, then erased to make way for the next program. Read-Only Memory (ROM) - Answers Control instructions that have been "wired" permanently into the memory of a computer. Usually stores instructions that the computer will need constantly, such as the programming language(s) and internal monitoring functions. Removable-Storage Device - Answers High-capacity portable computer storage unit that allows the user to store information and move it from one computer to another. USB (Universal Serial Bus) - Answers A hardware interface technology that allows the user to connect a device without having to restart the computer. Cloud Computing - Answers system in which applications are available through networked computers to distribute greater access to processing power and applications. Cyberlearning - Answers the use of Web 2.0 networked computing and communication technologies to support learning. Download - Answers to transfer programs or data files from a computer to another device or computer; to retrieve something from a network. Informal Learning - Answers an instructional setting that provides students with opportunities to learn from experiences outside of the classroom. Podcasting - Answers distribution of recorded audio files in MP3 format over the Internet. Stream - Answers transmission method by which an audio file itself stays on a network server, but the file is available to listeners on an audio device. Surf - Answers exploring websites on the Internet in order to find information Vidcast - Answers a type of podcast that allows students to see and hear the information being presented. Audio Teleconference - Answers A teleconference involving transmission of voices only. The voices are amplified at each end by a speaker system. Cable Modem - Answers A television cable connection that provides very high-speed internet access. Compressed Video - Answers Video images that have been processed to remove redundant information, thereby reducing the amount of bandwidth required to transmit them. Because only changes in the image are transmitted, movements appear jerky compared with full-motion video. Course Management Tool (CMT) - Answers Software designed to make it easier for teachers to use resources in the distance learning system, such as the discussion board, test options, and grade book. Digital Subscriber Line (DSL) - Answers Telephone line that provides very-high-speed Internet access. Distance Learning - Answers An instructional situation in which students learn via telecommunications. File Server - Answers In local area networks, a station dedicated to providing file and mass data storage services to the other stations on the network. Gateway - Answers A computer that interconnects and makes translations between two different types of networks. Also called a portal. Hypertext Transfer Protocol (HTTP) - Answers The Web protocol that ensures compatibility before transferring information. Integrated Services Digital Network (ISDN) - Answers A network that provides high-speed access to the Internet using digital communication. Network - Answers A communication system linking two or more computers.

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ETC 3301
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Voorbeeld van de inhoud

ETC 3301 FINAL EXAM QUESTIONS ANSWERED CORRECTLY LATEST UPDATE 2026

Assure Model - Answers a six step instructional model that provides a systematic process for creating
learning experiences.
Classroom Continuum - Answers the transition from a traditional to a digital classroom in a four-
phase process: 1) dabbling, 2) doing old things in old ways, 3) doing old things in new ways, and 4)
doing new things in new ways
Copyright - Answers Regulations that describe the manner in which an original work can be used and
copied. Copyright laws regulate the manner in which authors or artists can be reimbursed for their
creative work.
Digital Student - Answers learn in classrooms where the technology is a seamless component of
learning that extends learning beyond the physical classroom walls.
Digital Teacher - Answers instruction includes presentations that are media rich and interactive.
Fair Use - Answers provides copyright exception for teachers and students, small portions of
copyrighted works may be used in teaching, if properly cited etc.
Instructional Materials - Answers the specific items used within a lesson that influence student
learning.
Instructional Technology - Answers the integration of teacher and student use and knowledge of
tools and techniques to improve student learning.
Literacies - Answers eight key areas that students need to improve learning and achieve successful
careers; general literacy, text literacy, computer literacy, distance learning literacy, cyberlearning
literacy, visual literacy, audio literacy, video literacy, and media literacy.
Media - Answers means of communication; anything that carries information between a source and
receiver.
Media Formats - Answers the physical forms in which message are incorporated and displayed
(slides, DVD, CD, etc.).
NETS-S - Answers National Education Technology Standards for Students; six critical skills students
need to achieve success in school and in future careers.
NETS-T - Answers National Education Technology Standards for Teachers; provide five basic
guidelines for becoming a digital teacher.
Technology Gap - Answers the gap between people with access to digital and information technology
and individuals with limited or no access. Also known as the Digital Divide.
Behaviorism - Answers a theory that equates learning with changes in observable behavior; with this
theory, there is no speculating about mental events that may mediate learning.
Cognitivism - Answers a theory according to which mental processes mediate learning and learning
entails the construction or reshaping of mental schemata.
Constructivism - Answers a theory that considers the engagement of students in meaningful
experiences as the essence of learning.
Information - Answers knowledge, facts, news, comments, and content as presented in memos,
lectures, textbooks, or websites.
Information Processing - Answers approaches used to learn or process information.
Instruction - Answers any intentional effort to stimulate learning by the deliberate arrangement of
experiences to help learners achieve a desirable change in capability.
Learning - Answers the development of new knowledge, skills, or attitudes as an individual interacts
with information and the environment.
Media Literacy - Answers The ability to interpret and produce a wide variety of media, including text,
audio, visuals, and video, which are often combined to form multimedia.
Metacognition - Answers the ability to oversee one's personal learning and to understand how to
regulate oneself in the learning process.
Motivation - Answers the desire to see a task to completion.
Multiple Intelligences - Answers a concept developed by Howard Gardner, the theory states that not
everyone has the same abilities nor do they learn in the same way. There are nine aspects of
intelligence.
Social Psychology - Answers the study of the effects of the social organization of the classroom on
learning.
Text Literacy - Answers the ability to use text as a means to gather information or to communicate.

, Authentic Assessment - Answers evaluation that is usually performance based and that requires
students to demonstrate their learning in a natural context.
Electronic Portfolio - Answers a digital collection of student work that demonstrates progress
Entry Tests - Answers assessments, both formal and informal, to determine if students possess
desired identified prerequisites.
Feedback - Answers information provided to the learner regarding correctness of performance and
suggestions for improvement.
Learning Style - Answers a cluster of psychological traits that determine how a person perceives,
interacts with, and responds emotionally to learning environments.
Objective - Answers a statement of the new capability the learner should possess at the completion
of instruction. A well-stated objective names the intended audience, then specifies (1) the
performance or capability to be learned, (2) the conditions under which the performance is to be
demonstrated, and (3) the criterion or standard of acceptable performance.
Portfolio - Answers an integrated collection of student work including a variety of media to
demonstrate progress and accomplishments.
Prerequisites - Answers Competencies that learners must possess to benefit from instruction
Rubric - Answers A tool used to provide a more comprehensive assessment of student performance
through the use of performance criteria, a rating scale, and level of performance descriptors.
Standard - Answers Stated expectations of what students should know and be able to do as
established at the school district, state, and/or national level.
Asynchronous - Answers not at the same time.
Blended Instruction - Answers a combination of e-learning with live, face-to-face instruction.
Collaborative - Answers a sharing or cooperative nature of an experience.
Cooperative learning - Answers an instructional configuration involving small groups of learners
working together on learning tasks rather than competing as individuals.
Discovery - Answers a teaching strategy that proceeds as follows: immersion in a real or contrived
problem situation, development of hypotheses, testing of hypotheses, and arrival at conclusion (the
main point).
Discussion - Answers a teaching strategy involving the exchange of ideas and opinions.
Drill-and-Practice - Answers a teaching strategy in which learners are led through a series of exercises
or problems and given feedback.
Game - Answers an activity in which participants follow prescribed rules that differ from those of
reality as they strive to attain a challenging goal.
Media Centers - Answers school facilities that offer traditional library reading resources as well as a
variety of information technology assets.
Open Source - Answers websites that offer free productivity suites (e.g., word processing,
spreadsheets, presentation software, etc.).
Presentation - Answers an instructional strategy in which a source tells, dramatizes, or disseminates
information to learners.
Simulation - Answers allows learners to confront a scaled-down version of a real-life situation.
Student-Centered - Answers type of learning experience in which the learners are involved in the
direction of the experience.
Problem-based learning - Answers - a process in which students actively seek solutions to structured
or ill-structured problems situated in the real world.
Problem solving - Answers reaching a solution to a novel problem using higher-order thinking skills
such as defining the problem, considering alternatives, and logical reasoning.
Teacher-centered - Answers a type of learning experience in which the teacher directs the learners in
the experience.
WebQuest - Answers a set of steps that provide guidance when seeking information about a
simulated problem.
Applications - Answers Games, simulations, tutorials, problem-solving programs, productivity
software, and graphic software programs.
Byte - Answers The number of bits required to store or represent one character of text (a letter or
number); most commonly, but not always, made up of eight bits in various combinations of 0s and 1s.
Central Processing Unit (CPU) - Answers The core element of a computer that carries out all the
calculations and controls the total system.

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