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Ethica Issues in IT (PUBG: Gaming Industry)

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Ethica Issues in IT (PUBG: Gaming Industry) with Analysis of Recent Data

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CIS6004-Professional & Ethical Issues in IT ST20171730

Acknowledgment
I praise the Almighty god for giving the courage and strength to finish this project on time,
and I express my deepest gratitude and sincere thanks to my lecturer for his
encouragement, dedication, excellent guidance and valuable advises throughout my
project to complete the difficult task successfully.
I am deeply grateful to all the lecturers and the staff members in ICBT for making this
project a success by giving and assisting technical support to carry out the project and
providing facilities for me to complete the project successfully.
At last, I take this opportunity to express my gratitude to my loving parents, siblings and
friends for their endless support, time and moral encouragement given to me throughout
this project.

,CIS6004-Professional & Ethical Issues in IT ST20171730


Contents
Acknowledgment ............................................................................................................................. 6
Table of Figures ............................................................................................................................... 8
Executive summary .......................................................................................................................... 9
Chapter – 01 ................................................................................................................................... 10
1.1.1. Online Video Games Introduction ..................................................... 10
1.1.2. Player Unknown Battle Ground (PUBG) Video game ...................... 10
1.1.3. PUBG Video Game related Issues ..................................................... 10
Chapter – 02 ................................................................................................................................... 16
2.1. Consequences of PUBG...................................................................................................... 16
2.2. Ethical Principles and how it related to PUBG game ......................................................... 23
2.3. BCS code of Conduct.......................................................................................................... 25
Chapter – 03 ................................................................................................................................... 27
Chapter – 04 ................................................................................................................................... 36
4.1. Recommendations and Solutions for the Identified Issues in PUBG ................................ 36
References ...................................................................................................................................... 38
Gantt chart...................................................................................................................................... 40
Appendix A .................................................................................................................................... 41
Appendix B .................................................................................................................................... 44
Appendix C .................................................................................................................................... 47

,CIS6004-Professional & Ethical Issues in IT ST20171730


Table of Figures
Figure 1: Gender Discrimination Source: (latimes.com) ................................... 15
Figure 2: Incident-Murder Source: (thenextweb.com) ............................................................ 16
Figure 3: Suicide & Death Incidents Source: (researchgate.net) ......................................... 17
Figure 4: PUBG Addiction Source: (Latestly.com) ....................................................... 18
Figure 5: Death incident Source: (researchgate.net) ................................................................ 18
Figure 6: Time Waste Source: (indiatimes.com) ................................................. 19
Figure 7: Hacking Source :( segmentnext.com) ...................................... 20
Figure 8: Health Issues Source: (researchgate.net) ........................................................... 21
Figure 9: Health Issues Source: (indiatoday.in) .......................................................... 21
Figure 10: Exam Failure Source: (researchgate.net) ................................................................. 22
Figure 11: Case 1 -2 Source: (researchgate.net) ................................................................ 28
Figure 12: case 4-6 Source: (researchgate.net) ................................................................... 29
Figure 13: Case 7-8 Source: (researchgate.net) ................................................................ 29
Figure 14: Other Incidents Source: (researchgate.net)....................................................... 30
Figure 15: Chi-square Test Source: (ijip.in) ....................................................................... 31
Figure 16: PAT Test Results Source: (ijip.in) .................................................................. 33
Figure 17: Final Results Source: (ijip.in) .................................................................. 34
Figure 18: Gantt chart .................................................................................................................... 40
Figure 19: Global Games Market 2019 (Source: newzoo.com) ................................... 41
Figure 20: Prediction of Global Video Games Industry (Source: newzoo.com) ............. 41
Figure 21: Domination of USA & China in the Industry (Source: newzoo.com) ........... 42
Figure 22 ........................................................................................................................................ 42
Figure 23 ........................................................................................................................................ 44
Figure 24 ........................................................................................................................................ 44

, CIS6004-Professional & Ethical Issues in IT ST20171730


Executive summary
This research intends to point out the issues in PUBG online video games. Therefore, all
of the issues relevant to the chosen topic was categorized and critically evaluated under
Ethical, Legal, Social, and Professional captions.

The second and third chapters respectively contain ethics and code of conduct related to
PUBG with proven researches in the field of PUBG video games.

Throughout the research, information was thoroughly analyzed and took on to proper
consideration with proofs. Over and above that; a conclusion and appropriate
recommendations were given to the identified problems at the end.

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