Gamification - CORRECT ANSWER✅✅Use of game design elements in non-game contexts
ex:
-speed camera
-rewards cards
-fitbit
Game Elements - CORRECT ANSWER✅✅-Goals/rules
-Conflict, cooperation, competition
-Points, badges, leaderboards
-Feedback
-Levels
-Story
-Curve of interest
-Time
-Replay
-Do-over
-PURPOSE
-FOCUS
-A WAY TO MEASURE SUCCESS
-Different levels of hard
-Narrative/story
-Shorter activities or else they lose interest
-Aesthetics
-Count-down timer
-Allow students to fail with minimal consequences.
Extrinsic motivation - CORRECT ANSWER✅✅Gain something you want/avoid something because it
gives consequences
, Intrinsic motivation - CORRECT ANSWER✅✅Doing something for inherent satisfaction inside.
motivating - CORRECT ANSWER✅✅Gamification can create a ________ learning environment to
flourish.
classroom - CORRECT ANSWER✅✅Examples of gamification in the _______.
Roll and spell
Kahoot
Class craft
Biohazard 5
from with - CORRECT ANSWER✅✅The primary way digital games can be implemented into the K-12
curriculum is by learning ________ and _________ technology.
violent material - CORRECT ANSWER✅✅Concerns for video games
-Time away from other things
-Inappropriate materials
-Over-stimulation (addiction)
-Games vs. reality (Pokemon go)
-_____________
61% - CORRECT ANSWER✅✅______ of Canadians consider themselves as gamers. Amount of gamers
are going up/age of gamers is going up.
Nicole Whitton - CORRECT ANSWER✅✅________ identified at least eight different ways games and
learning are related.
with - CORRECT ANSWER✅✅1. Learning ________ entertainment games
Entertainment games repurposed in an educational setting. Example: COTS (commercial-off-the-shelf)