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✔✔AES/EBU - ✔✔Digital connection that uses XLR-type connectors. Stands for Audio
Engineering Society/European Broadcast Union
✔✔DSP - ✔✔Digital signal processing
✔✔DSP-accelerated system - ✔✔Computer's processor is supplemented by additional
processor chips with one or more connected HD-series audio interfaces
✔✔Audio Interface - ✔✔Provides the analog-to-digital conversion required for
recording. Provides the digital-to-analog conversion required for playback to analog
speakers or headphones.
✔✔Plug-ins - ✔✔Special-purpose software components that provide additional signal
processing and other functionality within Pro Tools
✔✔Native plug-ins - ✔✔Process audio in real time using the host computer's processing
power
✔✔DSP plug-ins - ✔✔Utilize card-based DSP chips for real-time processing
✔✔AudioSuite plug-ins - ✔✔Provide non-real time, file-based processing
✔✔Modifier keys - ✔✔Keys pressed in combination with other keys or with a mouse
action
✔✔Session File - ✔✔The document that Pro Tools creates when you start a new
project. Uses .ptx or .ptf extensions
✔✔WaveCache File - ✔✔The file that stores all of the waveform display data for any
audio in the session and enables the session to open more quickly. WaveCache.wfm
✔✔Audio File - ✔✔Each take of an audio recording is stored as a separate file inside
the corresponding session's Audio Files folder. Supports WAV or AIFF formats. WAV is
the default.
✔✔Bounced File - ✔✔File created using the Bounce to Disk function. Stored in
Bounced Files folder.
✔✔Clip Groups - ✔✔A folder used for any clip groups exported from Pro Tools Session.
, ✔✔Rendered Files - ✔✔Temporary files created for the audio on tracks affected by
Elastic Audio processing. Kept in the auto-created Rendered Files folder.
✔✔Video File - ✔✔Video Files folder is used when you copy a video from source media
during certain operations in Pro Tools. (Imported video files are not stored here)
✔✔iLok - ✔✔USB smart key that contains licenses for your protected software products.
✔✔Playback Engine - ✔✔Dialog box used to change connected audio interfaces,
optimize performance of standard Pro Tools software, change H/W Buffer Size, and
maximizes plug-in counts by dynamically reallocating host-based processing resources
as needed.
✔✔Hardware Buffer Size - ✔✔Plug-in processing is split into two domains: a low-
latency domain and a high-latency domain. The H/W Buffer Size setting in the Playback
Engine dialog box controls the size of the low-latency buffer.
Lower H/W Buffer Size settings reduce monitoring latency when you are recording or
monitoring live input
Higher H/W Buffer Size settings provide more processing power for tracks that are
recording or monitoring live input.
✔✔Low-latency Buffer - ✔✔Operates at a user-selected hardware buffer size.
✔✔High-latency Buffer - ✔✔Operates at a fixed, high buffer size
✔✔Dynamic Plug-in Processing - ✔✔Allows the Avid Audio Engine to take plug-ins
offline under certain conditions, thereby reducing the system's overall CPU usage. It
maximizes the plug-in counts by dynamically reallocating host-based processing
resources as needed during playback and recording.
✔✔File Menu - ✔✔Contains commands that let you create and maintain Pro Tools
sessions.
✔✔Edit Menu - ✔✔Contains commands that allow you to edit and manipulate the media
in your current selection
✔✔View Menu - ✔✔Contains commands that affect what elements are displayed within
Pro Tools windows, tracks, and clips.
✔✔Track Menu - ✔✔Contains commands that let you set up and maintain tracks in a
Pro Tools session.
✔✔Clip Menu - ✔✔Contains commands that allow you to work with Pro Tools clips.
("pointers" to available audio or MIDI files or file segments).