AP COMPUTER SCIENCE PRINCIPLES STUDY GUIDE WITH
QUESTIONS AND ANSWERS GUARANTEED PASS LATEST UPDATED
RATED A+
Agile software development
An approach to software development that emphasizes a flexible
and ready response to meet a shifting target.
Benchmarking
Running a program on many data sets to be sure its performance
falls within required limits; timing the same algorithm on two
different machines.
Code library
A collection of thoroughly tested object code for various useful
tasks.
Coding
The process of translating the detailed designs into computer code.
Divide-and-conquer
A program design strategy in which tasks are broken down into
subtasks, which are broken down into sub-subtasks, and so on, until
each piece is small enough to code comfortably. These pieces work
together to accomplish the total job.
Empirical testing
,Designing a special set of test cases and running the program using
these test data.
Executable module
The resulting object code after a linker inserts requested code from
code libraries.
External documentation
Any materials assembled to clarify the program's design and
implementation.
Feasibility study
A step in the software development life cycle that evaluates a
proposed project and compares the costs and benefits of various
solutions.
Integrated development environment (IDE)
A collection of programs that support software development, such
as debuggers, editors, toolkits, and libraries, that lets programmers
perform several tasks within the shell of a single application.
Integration testing
After unit testing, integration testing is done to see that the
modules communicate the necessary data between and among
themselves and that all modules work together smoothly.
Internal documentation
Documentation that is part of the program code itself.
,Logic error
An error in the algorithm used to solve a problem.
Object code
Machine language instructions.
Pair programming
Involves two programmers at a single workstation. At any given
point in time, one is writing code and the other is actively
observing, watching for possible errors
but also thinking about the overall approach.
Problem specification
A step in the software development life cycle that involves
developing a clear, concise, and unambiguous statement of the
exact problem the software
is to solve.
Procedural language
A program written in a procedural language consists of sequences
of statements that manipulate data items.
Program design phase
A step in the software development life cycle that plans the
structure of the software to be written.
Program maintenance
, The process of adapting an existing software product due to errors,
new system requirements, or changing user needs.
Program verification
Used to prove that if the input data to a program satisfies certain
conditions, then, after the program has been run on these data, the
output data satisfies certain other conditions.
Regression testing
If anything is changed on an already-tested module, regression
testing is done to be sure that this change has not introduced a new
error into code that was previously correct.
Runtime error
An error that occurs when the program is run using certain sets of
data that result in some illegal operation, such as dividing by zero.
Semantics
The meaning of correctly written programming statements.
Source code
High-level language instructions.
Syntax error
An error that occurs because a program statement fails to follow
the correct
rules of syntax.
Technical documentation
QUESTIONS AND ANSWERS GUARANTEED PASS LATEST UPDATED
RATED A+
Agile software development
An approach to software development that emphasizes a flexible
and ready response to meet a shifting target.
Benchmarking
Running a program on many data sets to be sure its performance
falls within required limits; timing the same algorithm on two
different machines.
Code library
A collection of thoroughly tested object code for various useful
tasks.
Coding
The process of translating the detailed designs into computer code.
Divide-and-conquer
A program design strategy in which tasks are broken down into
subtasks, which are broken down into sub-subtasks, and so on, until
each piece is small enough to code comfortably. These pieces work
together to accomplish the total job.
Empirical testing
,Designing a special set of test cases and running the program using
these test data.
Executable module
The resulting object code after a linker inserts requested code from
code libraries.
External documentation
Any materials assembled to clarify the program's design and
implementation.
Feasibility study
A step in the software development life cycle that evaluates a
proposed project and compares the costs and benefits of various
solutions.
Integrated development environment (IDE)
A collection of programs that support software development, such
as debuggers, editors, toolkits, and libraries, that lets programmers
perform several tasks within the shell of a single application.
Integration testing
After unit testing, integration testing is done to see that the
modules communicate the necessary data between and among
themselves and that all modules work together smoothly.
Internal documentation
Documentation that is part of the program code itself.
,Logic error
An error in the algorithm used to solve a problem.
Object code
Machine language instructions.
Pair programming
Involves two programmers at a single workstation. At any given
point in time, one is writing code and the other is actively
observing, watching for possible errors
but also thinking about the overall approach.
Problem specification
A step in the software development life cycle that involves
developing a clear, concise, and unambiguous statement of the
exact problem the software
is to solve.
Procedural language
A program written in a procedural language consists of sequences
of statements that manipulate data items.
Program design phase
A step in the software development life cycle that plans the
structure of the software to be written.
Program maintenance
, The process of adapting an existing software product due to errors,
new system requirements, or changing user needs.
Program verification
Used to prove that if the input data to a program satisfies certain
conditions, then, after the program has been run on these data, the
output data satisfies certain other conditions.
Regression testing
If anything is changed on an already-tested module, regression
testing is done to be sure that this change has not introduced a new
error into code that was previously correct.
Runtime error
An error that occurs when the program is run using certain sets of
data that result in some illegal operation, such as dividing by zero.
Semantics
The meaning of correctly written programming statements.
Source code
High-level language instructions.
Syntax error
An error that occurs because a program statement fails to follow
the correct
rules of syntax.
Technical documentation