QUESTIONS AND ANSWERS 2026
STUDY GUIDE COMPLETE
SOLUTIONS VERIFIED
◉ ePatient.
Answer: internet patient; health consumer who uses the internet to
gather information about a medical condition of particular interest to
them and who uses electronic communication tools in coping with
medical conditions. As it has evolved, there has been less emphasis on
Internet access and technology and a contention that the "e" in "e-
patient" stands for "empowered, engaged, equipped, enabled"
◉ Health Literacy.
Answer: the acquisition of knowledge that promotes the ability to
understand and to manage one's health.
◉ Interactive Behavior Change Technology (IBCT).
Answer: for diabetes management; goal is to improve communication
between patients and health care providers and provide educational
interventions to promote better disease management between visits
◉ mHealth.
Answer: use of mobile and wireless devices to improve health outcomes,
health care services, and health research. There are health summits
conducted that bring in developers of health technology systems to
enhance collaboration and consumer understanding of health IT
,◉ eHealth Initiatives.
Answer: developed to address the growing need for managing health
information; promote technology as a means of improving health
information exchange, health literacy, and health care delivery
◉ Grey Gap.
Answer: a term used to reflect the age disparities in computer
connectivity; there are fewer persons over age 65 who use computer
technology than those in younger age groups
◉ Information Prescriptions.
Answer: used to direct patients to evidence-based information about the
management of their health problem at the right time
◉ Know-do-Gap.
Answer: reflects the fact that solutions to global health problems exist
but are not implemented in a timely fashion because of lack of access to
important health information
◉ Symptom Checker.
Answer: app checks symptoms on some websites
◉ Augmented reality.
, Answer: describes enrichment of the real world with the virtual;
enhancing real world
◉ Avatar.
Answer: image of the Internet that represents the user in virtual
communities or other interactions on the Internet
◉ Data glove.
Answer: interactive device, resembling a glove worn on the hand, which
facilitates tactile sensing and fine-motion control in robotics and virtual
reality
◉ Haptic Interface.
Answer: system that allows a human to interact with a computer through
bodily sensations and movements. Haptics references to a type of human
computer interaction technology that encompasses tactile feedback or
other bodily sensations to perform actions or processes on a computing
device
◉ Environment.
Answer: surroundings or conditions in which a person, animal, or plant
lives or operates
◉ Eye tracking.