ACTUAL SCRIPT 2026 COMPLETE QUESTIONS
AND ANSWERS GRADED A+
◉ Learning Management System (LMS).
Answer: a computer application that automates the administration,
development, and delivery of training programs
◉ needs assessment.
Answer: evaluating the organization, individual employees, and task
to determine what kinds of training
◉ Organization Analysis.
Answer: a process for determining the appropriateness of training
by evaluating the characteristics of the organization
◉ Person Analysis.
Answer: a process of determining individuals' needs and readiness
for training
◉ task analysis.
,Answer: the research technique of identifying goals, relevant
information in the environment, and potential processing strategies
for a problem
◉ An examination of causes of performance deficiencies in a group
or individual is called.
Answer: person analysis
◉ readiness for training.
Answer: a combination of employee characteristics and positive
work environment that permit training
◉ e-learning.
Answer: receiving training via the internet or the organization's
intranet
◉ On-the-job training.
Answer: training methods in which a person with job experience
and skill guides trainees in practicing job skills at the workplace
◉ Aprenticeship.
Answer: a work-study training method that teaches job skills
through a combination of on-the-job training and classroom training
, ◉ internship.
Answer: A position in which a person receives training by working
with people who are experienced in a particular field.
◉ simulation.
Answer: a training method that represents a real-life situation, with
trainees making decisions resulting in outcomes that mirror what
would happen on the job
◉ Avatars.
Answer: Computer depictions of trainees, which the trainees
manipulate in an online role-play
◉ virtual reality.
Answer: a computer-based technology that provides an interactive,
three-dimensional learning experience
◉ Experiential Programs.
Answer: training programs in which participants learn concepts and
apply them by simulating behaviors involved and analyzing the
activity, connecting it with real-life situations
◉ Adventure Learning.