Assignment 1.2 - Conflicting Viewpoints Essay Part II
PHI 210- Critical Thinking
Do Violent Video Games Contribute to Youth Violence?
Introduction
Online games have exhibited exponential growth in the past several years. They've
progressed from the humble origins in the computer lab to a contemporary status as among the
frontrunners in the multibillion-dollar worldwide entertainment industry. The most popular
games are characterized by the ability to enable players to role-play in numerous scenarios.
Owing to the marketplace appeal of violence, nearly all of the scenarios include some kind of act
of violence on-screen. Issues that are raised regarding the result that subsequent desensitization
and this overexposure to violence have on individuals. Arguments are forwarded that violence in
online games is directly accountable for the increase in young people's violence. On the flip side,
various other cases suggest that individual responsibility takes precedence, and as such online
games don't lead to any aggressive actions. As will be assumed from this, you will find different
opposite views on the result that violent video games have on individuals. This paper will
investigate a number of the reasons raised to bring a conclusion on whether online games do
cause violence of individuals. The paper will discuss the different arguments made by opponents
and proponents.
Arguments Proposing that Online games Cause Violence.
One of several elements that create online games particularly susceptible to resulting in
violence in life that is real is the high degree of engagement that online games have. They
theorize that the intensive engagement might boost the likelihood that game habits will
, generalize outside of the game circumstance as an outcome of the active involvement that online
games need of the gamer.
Qualitative investigations show that kids who have been subjected to violent video games
interested in fantasy play are where they copied the activities of the terrible video characters.
This accurately demonstrates the high involvement of online games leads to youths wanting to
play out the brutal actions in life that are real. This inevitably results in the perpetration of
violence by individuals due to the effect of online games. Video game enthusiasts negate the
point of his by arguing that individuals can distinguish simulations from life that is real. While
this could be the case, it doesn't take into account the excessive impressionability of youths and
also the effect which press, as well as particularly online games, have on the life of individuals.
The correlation between video game violence and increased aggression among youths is
unnerving. Bushman and Anderson hypothesize that it's no coincidence that the latest situations
of high school, as well as campus violence, are most certainly perpetrated by people who
habitually played terrible video games. Research suggests that increased aggression with an
exposure that is risen to violent scenes is simply because behavior depends on the learning
function of the mind. Thus, each brutal episode is essentially one, even more, learning trial.
Nevertheless, it can be argued that aggression is a characteristic of nature and that online games
can't impact a nonviolent individual in violence. While these assertions might be correct,
Bushman and Anderson show that video violence lead on the reinforcement of aggressive
behavior, which in some instances leads to full-blown cases of destruction and violence. Among
the logical implications of contact with violence is desensitization, which suggests eliminating
cognitive, psychological, or perhaps a behavioral response to violence. A fascinating point about
desensitization to violence is that it happens in a minute, and subtle amounts along with you are
rarely conscious of its occurrence. Put, doing violent video games leads to a rise in tolerance for
brutal behavior in life that is real. Supporters of online games assert that online games are in no