Written by students who passed Immediately available after payment Read online or as PDF Wrong document? Swap it for free 4.6 TrustPilot
logo-home
Summary

Samenvatting Interactive Media & Entertainment

Rating
-
Sold
-
Pages
135
Uploaded on
09-01-2022
Written in
2020/2021

Full summary of the course. There is no book with this subject.

Institution
Course

Content preview

INTERACTIVE MEDIA AND
ENTERTAINMENT




Academiejaar 2020/2021
PROF. LAURA HERREWIJN

,INTRODUCTION




End competences of the course

̶ To have profound knowledge and understanding of the conceptual, theoretical, historical and
methodological background of (research on) interactive media and entertainment.

̶ To be able to critically reflect on and discuss recent issues and developments within the field, as well
as own experiences with interactive media and entertainment.

̶ To be able to assess the usability and user experience of an interactive media application (e.g. a
digital game), individually as well as in group.

̶ In group, be able to write a critical insights paper on the experiences with an interactive media
application (e.g. a digital game).

̶ To show flexibility, capacity for adaptation and creativity in fulfilling the group assignment.


The tittle of this course: Interactive media + entertainment?


Definition: The use of interactive platforms for entertainment purposes”


Britt Moens 1
Marie De Rick

,ENTERTAINMENT

Entertainment = is a form of activity that holds the attention and interest of an audience, that gives pleasure
and delight

o Exhibition entertainment (e.g. amusement parks, fairs, art exhibits, museums,…)

o Live entertainment (e.g. theatre, concerts, sports, parties,…)

o Media entertainment (e.g. film & TV, music, literature, digital games,…) → For this course




• It can also have a serious purpose (e.g. achieving insight, intellectual
growth)
o The experience of being entertainment has to be associated
with entertainment, but it has also informational goals
(achieving insight and intellectual growth)
• And/or be used for other, more pragmatic goals: to advertise and
promote, to teach and train, to inform …
o Also be used in service to others (pragmatic) such as
advertising (commercial communication)
• Also, other things: Train and educate people (in a classroom), inform us (films/games on WW2)


→ ENTERTAINMENT NOT ONLY FOR FUN!




INTERACTIVE MEDIA

We are not interested in the wide way, kind of entertainment that is possible trough interactive
media

• Interactive media = media that allow for interactivity with the audience




Britt Moens 2
Marie De Rick

, o inter: “between”, implying a two-way exchange

o active: “doing something”, being involved/engaged in the activity

→ Active relationship between the audience and the medium content
→ Digital media!

Interactive media offer a profoundly different way of relating to medium content

1. Passively enjoying a form of entertainment: you are merely watching, listening,
reading (+ making connections in your mind, questioning things) → traditional media

• Not actively interaction with the content

2. Interactively enjoying a form of entertainment: you actually become a participant,
you can control what happens, how the story unfolds, the choices that are made,...




4 Types of interactivity with media (Salen & Zimmerman, 2004):

• Cognitive interactivity: interpretative participation

o reading a story but also making connection in your mind. This interactivity happens in your own
mind.

• Functional interactivity: utilitarian use

o Switching channels with your TV remote control, turning the volume up/down. More functional,
how we are using our media but not related to the content.

• Explicit interactivity: exerting influence on, shaping media content→ important one in this course

o Playing a game, clicking links online (following hyperlinks)

• Beyond-the-object interactivity: interacting with media outside the contents itself

o by participating in fan culture, fan communities, create fan art




Britt Moens 3
Marie De Rick

Written for

Institution
Study
Course

Document information

Uploaded on
January 9, 2022
Number of pages
135
Written in
2020/2021
Type
SUMMARY

Subjects

$10.67
Get access to the full document:

Wrong document? Swap it for free Within 14 days of purchase and before downloading, you can choose a different document. You can simply spend the amount again.
Written by students who passed
Immediately available after payment
Read online or as PDF


Also available in package deal

Get to know the seller

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
mariederick1 Universiteit Gent
Follow You need to be logged in order to follow users or courses
Sold
74
Member since
5 year
Number of followers
46
Documents
0
Last sold
3 months ago

4.7

7 reviews

5
5
4
2
3
0
2
0
1
0

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their tests and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can instantly pick a different document that better fits what you're looking for.

Pay as you like, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Working on your references?

Create accurate citations in APA, MLA and Harvard with our free citation generator.

Working on your references?

Frequently asked questions