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Summary

Summary Game Design Workshop

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A 10-page summary of the book Game Design Workshop, with more than 2,800 words, written for the examination of GameBasics in the first year of Game Development. Only the necessary sections for these programs are summarized.

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Course

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1) The Role of the Game Designer
Game Designer is an advocate for the player. Hij kijkt naar het spel door de ogen van de speler ->
Gameplay!
Playtesters: Iedereen ervaart de game op een andere manier, viewpoints from different angles always
helpful
Becoming a better Game Designer How to: Communication, Teamwork, Proces (prioritizing, planning),
Inspiration, Becoming a better player, Creativity
Iteration: steeds opnieuw blijven doen van een proces tot het goed is.
1. Brainstorming
2. Physical Prototype
3. Presentation (optional) - voor funding
4. Software Prototype
5. Design Documentation
6. Production
7. QA - Quality Assurance

Problemen in Game Design:
⦁ The integration of story and gameplay
⦁ Deeper empathy for characters in games
⦁ Creating emotionally rich gameplay
⦁ Discovering the relationships between games and learning

2) Structure of Games
Players – this voluntary acceptance of the rules of a game, is part of the psychological and emotional
state of players that we need to consider as part of the playcentric process of game design.


Objectives – is a key element without which the experience loses much of its structure, and our need to
work toward the objective is a measure of our involvement in the game.



Procedures – what to do to achieve objectives Because games, by their nature, have procedures that
must be followed, you don’t take these more effi cient actions. Instead, you follow the procedures, and
in doing so, you confi rm that these required actions are indeed an important distinction that sets games
apart from other behaviors and experiences.



Rules – defi ne game objects, proscribe principles, and limit behavior within the game. These rules are
respected because the players understand that they are a key structural element of the game, and
without them, the game would not function

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Summarized whole book?
No
Which chapters are summarized?
Alle benodigde hoofdstukken voor het tentamen game basics van de opleiding game development(ongeveer
Uploaded on
January 26, 2016
Number of pages
10
Written in
2015/2016
Type
SUMMARY

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Showing all 6 reviews
4 year ago

Lots of copy and paste, unclear layout and lots of typos.

7 year ago

7 year ago

8 year ago

Too little for a summary may receive more love less copy paste

9 year ago

makelijk and good summary

9 year ago

Little summary of the book.

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