Game Designer is an advocate for the player. Hij kijkt naar het spel door de ogen van de speler ->
Gameplay!
Playtesters: Iedereen ervaart de game op een andere manier, viewpoints from different angles always
helpful
Becoming a better Game Designer How to: Communication, Teamwork, Proces (prioritizing, planning),
Inspiration, Becoming a better player, Creativity
Iteration: steeds opnieuw blijven doen van een proces tot het goed is.
1. Brainstorming
2. Physical Prototype
3. Presentation (optional) - voor funding
4. Software Prototype
5. Design Documentation
6. Production
7. QA - Quality Assurance
Problemen in Game Design:
⦁ The integration of story and gameplay
⦁ Deeper empathy for characters in games
⦁ Creating emotionally rich gameplay
⦁ Discovering the relationships between games and learning
2) Structure of Games
Players – this voluntary acceptance of the rules of a game, is part of the psychological and emotional
state of players that we need to consider as part of the playcentric process of game design.
Objectives – is a key element without which the experience loses much of its structure, and our need to
work toward the objective is a measure of our involvement in the game.
Procedures – what to do to achieve objectives Because games, by their nature, have procedures that
must be followed, you don’t take these more effi cient actions. Instead, you follow the procedures, and
in doing so, you confi rm that these required actions are indeed an important distinction that sets games
apart from other behaviors and experiences.
Rules – defi ne game objects, proscribe principles, and limit behavior within the game. These rules are
respected because the players understand that they are a key structural element of the game, and
without them, the game would not function