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Data Structure and Algorithm

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I am going to talk about various operations performed on arrays in data structure on 1d arrays specifically. I have already discussed the fundamentals of arrays what is need of Faerie array declaration in acid ization of array memory representation of air in the previous video so if you check out that video then I 'll provide you the link in the description box you can check out there. We are going to write down the code for this. something like this I have already discussed in the previous video this concept and detail fine. I 'm going to ask from the user what elements the user wants in the area how to populate the area at runtime. We will just write header files and all I think you can write that thing. Ask from the user that how many data the user want to insert in this area what is the actual size of the array this is the maximum size fine. If user will give something some input that is some integer value then obviously that value should be stored in memory and how values to be stored using variable so you have to declare one another variable. We will discuss how data is to be inserted in the air at specific position. If you get how data can be inserted at a specific position then you can easily modify the code for inserting the data at the beginning and at the end of theory fine so now we will see how to. We are using one more variable that is i so you have to declare this variable. There is no upper bound checking concept of areas in areas in C like this if you take hair in a is equal to 50 fine. Memory man is it has has allocated to how many bytes two hundred bytes for storing 50 elements. If you enter the size 51 or you can say 60 then user can insert 60 values also but that is not actually correct. We all we want all the previous element as well as we want some extra element that you want to insert so you can not do directly this so another approach is what you can shift these elements to the right side. From variable to start the loop we are going to start from here from the last element of there you can say from size minus 1. of bounds checking of arrays in c so programmer has to write down the code itself for the checking of the boundaries in c. programmer must write down a for loop for the swapping of arrays. Programmer writes down code that checks the boundaries of an array in c code. Just write down a for loop in for loop you will start from 0 to the size fine and you simply write printf percentage D and a of I and these all values would be printed this is how we are going to insert the data at specific position fine. After inserting this number array size becomes what 6 so now size becomes size plus plus plus right now finally you will print this area how you can print it. How you will insert simply you just enter the data you want to insert simply. No need to ask the position no need to do this swapping and all fine simply will write a off here here means you can say that size a of size size size is 5 5 so here also you can insert at 6th position that is also fine but after size plus 1 you can not insert.

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UNIT-I
INTRODUCTION TO ALGORITHMS AND DATA STRUCTURES
Definition: - An algorithm is a Step By Step process to solve a problem, where each step
indicates an intermediate task. Algorithm contains finite number of steps that leads to the
solution of the problem.
Properties /Characteristics of an Algorithm:-
Algorithm has the following basic properties
 Input-Output:- Algorithm takes ‘0’ or more input and produces the required output.
This is the basic characteristic of an algorithm.
 Finiteness:- An algorithm must terminate in countable number of steps.
 Definiteness: Each step of an algorithm must be stated clearly and unambiguously.
 Effectiveness: Each and every step in an algorithm can be converted in to
programming language statement.
 Generality: Algorithm is generalized one. It works on all set of inputs and provides
the required output. In other words it is not restricted to a single input value.

Categories of Algorithm:
Based on the different types of steps in an Algorithm, it can be divided into three
categories, namely
 Sequence
 Selection and
 Iteration
Sequence: The steps described in an algorithm are performed successively one by one
without skipping any step. The sequence of steps defined in an algorithm should be simple
and easy to understand. Each instruction of such an algorithm is executed, because no
selection procedure or conditional branching exists in a sequence algorithm.
Example:
// adding two numbers
Step 1: start
Step 2: read a,b
Step 3: Sum=a+b
Step 4: write Sum
Step 5: stop
Selection: The sequence type of algorithms are not sufficient to solve the problems, which
involves decision and conditions. In order to solve the problem which involve decision
making or option selection, we go for Selection type of algorithm. The general format of
Selection type of statement is as shown below:
if(condition)
Statement-1;
else
Statement-2;
The above syntax specifies that if the condition is true, statement-1 will be executed
otherwise statement-2 will be executed. In case the operation is unsuccessful. Then
sequence of algorithm should be changed/ corrected in such a way that the system will re-
execute until the operation is successful.



1

,Iteration: Iteration type algorithms are used in solving the problems which involves
repetition of statement. In this type of algorithms, a particular number of statements are
repeated ‘n’ no. of times.
Example1:

Step 1 : start
Step 2 : read n
Step 3 : repeat step 4 until n>0
Step 4 : (a) r=n mod 10
(b) s=s+r
(c) n=n/10
Step 5 : write s
Step 6 : stop
Performance Analysis an Algorithm:
The Efficiency of an Algorithm can be measured by the following metrics.
i. Time Complexity and
ii. Space Complexity.
i.Time Complexity:
The amount of time required for an algorithm to complete its execution is its time
complexity. An algorithm is said to be efficient if it takes the minimum (reasonable) amount
of time to complete its execution.
ii. Space Complexity:
The amount of space occupied by an algorithm is known as Space Complexity. An algorithm
is said to be efficient if it occupies less space and required the minimum amount of time to
complete its execution.

1.Write an algorithm for roots of a Quadratic Equation?
// Roots of a quadratic Equation
Step 1 : start
Step 2 : read a,b,c
Step 3 : if (a= 0) then step 4 else step 5
Step 4 : Write “ Given equation is a linear equation “
Step 5 : d=(b * b) _ (4 *a *c)
Step 6 : if ( d>0) then step 7 else step8
Step 7 : Write “ Roots are real and Distinct”
Step 8: if(d=0) then step 9 else step 10
Step 9: Write “Roots are real and equal”
Step 10: Write “ Roots are Imaginary”
Step 11: stop



2

,2. Write an algorithm to find the largest among three different numbers entered by user
Step 1: Start
Step 2: Declare variables a,b and c.
Step 3: Read variables a,b and c.
Step 4: If a>b
If a>c
Display a is the largest number.
Else
Display c is the largest number.
Else
If b>c
Display b is the largest number.
Else
Display c is the greatest number.
Step 5: Stop

3.Write an algorithm to find the factorial of a number entered by user.
Step 1: Start
Step 2: Declare variables n,factorial and i.
Step 3: Initialize variables
factorial←1
i←1
Step 4: Read value of n
Step 5: Repeat the steps until i=n
5.1: factorial←factorial*i
5.2: i←i+1
Step 6: Display factorial
Step 7: Stop

4.Write an algorithm to find the Simple Interest for given Time and Rate of Interest .
Step 1: Start
Step 2: Read P,R,S,T.
Step 3: Calculate S=(PTR)/100
Step 4: Print S
Step 5: Stop

ASYMPTOTIC NOTATIONS
Asymptotic analysis of an algorithm refers to defining the mathematical
boundation/framing of its run-time performance. Using asymptotic analysis, we can very
well conclude the best case, average case, and worst case scenario of an algorithm.
Asymptotic analysis is input bound i.e., if there's no input to the algorithm, it is concluded
to work in a constant time. Other than the "input" all other factors are considered
constant.
Asymptotic analysis refers to computing the running time of any operation in mathematical
units of computation. For example, the running time of one operation is computed as f(n)
and may be for another operation it is computed as g(n2). This means the first operation
running time will increase linearly with the increase in n and the running time of the
second operation will increase exponentially when n increases. Similarly, the running time
of both operations will be nearly the same if n is significantly small.
3

, The time required by an algorithm falls under three types −
 Best Case − Minimum time required for program execution.
 Average Case − Average time required for program execution.
 Worst Case − Maximum time required for program execution.
Asymptotic Notations
Following are the commonly used asymptotic notations to calculate the running time
complexity of an algorithm.
 Ο Notation
 Ω Notation
 θ Notation
Big Oh Notation, Ο
The notation Ο(n) is the formal way to express the upper bound of an algorithm's running
time. It measures the worst case time complexity or the longest amount of time an
algorithm can possibly take to complete.




For example, for a function f(n)
Ο(f(n)) = { g(n) : there exists c > 0 and n0 such that f(n) ≤ c.g(n) for all n > n0. }
Omega Notation, Ω
The notation Ω(n) is the formal way to express the lower bound of an algorithm's running
time. It measures the best case time complexity or the best amount of time an algorithm
can possibly take to complete.




For example, for a function f(n)
Ω(f(n)) ≥ { g(n) : there exists c > 0 and n0 such that g(n) ≤ c.f(n) for all n > n0. }
Theta Notation, θ
The notation θ(n) is the formal way to express both the lower bound and the upper bound
of an algorithm's running time. It is represented as follows −



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