Free Rhino Course for Beginners (3D Design Tutorial)
Rhino is a user-friendly model making software that enables you to create precise
and detailed shapes that fit your imagination. The software is built from four
essential components, including curves, surfaces, solids, and meshes, and every 3D
model created is based on these components. In this lesson, you will learn about
different aspects of Rhino, such as file naming, menu tab, command prompt, and
command window. In this video tutorial, we will focus on the viewport, which is the
initial interface you encounter when you open your Rhino file. The viewport
consists of four rectangles, and the area that surrounds them is referred to as the
graphic area. Each viewport has customizable features that suit your preferences.
The viewports are independent, and if you move in one viewport, it has no effect on
the other viewports. At the bottom left of each viewport, you will notice an axis
symbol represented by the world axis icon, which is essential in determining the
position of your model.
To work on an existing Rhino file, go to the "File" menu tab and select "Open".
Choose the tutorial 2 file by double-clicking on it, and it will open with a
geometrical shape set present in all viewports in the top viewport. Viewports can
be adjusted to suit your preference. How you adjust the viewports in the graphic
area is called layouting. In layouting, you can add viewports, split one viewport
into two viewports, and delete a viewport. Each viewport is independent of each
other, and has its own arrow. To change how you see those geometrical shapes, you
have to select the viewport in which you want to see the changes. You can see the
shapes in the form of lines; this is called the wireframe mode. The ghosted mode
has colors but also has a bit of transparency so you can see the cone and the cone.
The rendered mode is used to see textures and material used in the shapes.
The main purpose of the Viewport tab is to simplify the layouting process in Rhino.
To select a viewport, simply click on its name. For example, if you want to work on
the perspective viewport, click on its name. To create a new viewport, click on the
plus sign and select "New Layout".To select or drag a viewport, use the left click
of the mouse. The same goes for anything in Rhino. To zoom in and out using the
mouse, you should use the mouse scroll. First, select the viewport that you want to
zoom in on.In the perspective viewport, objects are represented as 3D objects with
X, Y, and Z coordinates. In other viewports, objects are seen as 2D objects.To pan
in the perspective view without rotating, hold down the right click of the mouse
and press Shift. Clicking once will restart the last command that was entered. To
avoid having to enter the command again, you can insert and reuse it.
We learned how to select an object, move an object, and copy an object in this
video. We also learned about the basic components of Rhino software. We learned how
to use the toolbars and basic tools. Let's start with curves. A curve is formed of
two or more points joined together to form a line. In Rhino, there is a set of
buttons present on the left side of the screen, which is called the toolbar. The
upper buttons present in this toolbar are used for constructing curves. If you want
to create a polyline inside Rhino, all you have to do is point the cursor on the
polyline button. A polyline is a single line that joins two points together. This
is the difference between a line and a polyline. If you select the polyline, all
the lines will be selected at once. But if you select a line segment, each line is
selected alone. So the line segment is a detached polyline, whereas the polylines
have attached lines.
The control point curve command is used to construct a curved line by putting
certain points. The polylines command has everything related to lines and
polylines. Select the desired polyline and press enter to create a curve. You can
adjust its curvature by changing its degree number. The conic command constructs a
curve between an imaginary angle. Other curve-related commands can be found under
Rhino is a user-friendly model making software that enables you to create precise
and detailed shapes that fit your imagination. The software is built from four
essential components, including curves, surfaces, solids, and meshes, and every 3D
model created is based on these components. In this lesson, you will learn about
different aspects of Rhino, such as file naming, menu tab, command prompt, and
command window. In this video tutorial, we will focus on the viewport, which is the
initial interface you encounter when you open your Rhino file. The viewport
consists of four rectangles, and the area that surrounds them is referred to as the
graphic area. Each viewport has customizable features that suit your preferences.
The viewports are independent, and if you move in one viewport, it has no effect on
the other viewports. At the bottom left of each viewport, you will notice an axis
symbol represented by the world axis icon, which is essential in determining the
position of your model.
To work on an existing Rhino file, go to the "File" menu tab and select "Open".
Choose the tutorial 2 file by double-clicking on it, and it will open with a
geometrical shape set present in all viewports in the top viewport. Viewports can
be adjusted to suit your preference. How you adjust the viewports in the graphic
area is called layouting. In layouting, you can add viewports, split one viewport
into two viewports, and delete a viewport. Each viewport is independent of each
other, and has its own arrow. To change how you see those geometrical shapes, you
have to select the viewport in which you want to see the changes. You can see the
shapes in the form of lines; this is called the wireframe mode. The ghosted mode
has colors but also has a bit of transparency so you can see the cone and the cone.
The rendered mode is used to see textures and material used in the shapes.
The main purpose of the Viewport tab is to simplify the layouting process in Rhino.
To select a viewport, simply click on its name. For example, if you want to work on
the perspective viewport, click on its name. To create a new viewport, click on the
plus sign and select "New Layout".To select or drag a viewport, use the left click
of the mouse. The same goes for anything in Rhino. To zoom in and out using the
mouse, you should use the mouse scroll. First, select the viewport that you want to
zoom in on.In the perspective viewport, objects are represented as 3D objects with
X, Y, and Z coordinates. In other viewports, objects are seen as 2D objects.To pan
in the perspective view without rotating, hold down the right click of the mouse
and press Shift. Clicking once will restart the last command that was entered. To
avoid having to enter the command again, you can insert and reuse it.
We learned how to select an object, move an object, and copy an object in this
video. We also learned about the basic components of Rhino software. We learned how
to use the toolbars and basic tools. Let's start with curves. A curve is formed of
two or more points joined together to form a line. In Rhino, there is a set of
buttons present on the left side of the screen, which is called the toolbar. The
upper buttons present in this toolbar are used for constructing curves. If you want
to create a polyline inside Rhino, all you have to do is point the cursor on the
polyline button. A polyline is a single line that joins two points together. This
is the difference between a line and a polyline. If you select the polyline, all
the lines will be selected at once. But if you select a line segment, each line is
selected alone. So the line segment is a detached polyline, whereas the polylines
have attached lines.
The control point curve command is used to construct a curved line by putting
certain points. The polylines command has everything related to lines and
polylines. Select the desired polyline and press enter to create a curve. You can
adjust its curvature by changing its degree number. The conic command constructs a
curve between an imaginary angle. Other curve-related commands can be found under