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Concept Art
Provides a unifying point for art direction
Game Mechanics
Score accumulation, attacking, and player health are examples of:
Casual games
This game type often features mechanics such as card games, board games simple
arcade style games and puzzles.
Art Director
At a game studio, the person is responsible for ensuring the overall look and feel is
consistent
NDA
Possible release information about work at a studio is often governed by this kind of
legal contract
The Plane has internal divisions and more polygons
Which of the following statements best differentiates a Quad from a Plane?
The Sprite Editor
Which tool allows you to manually slice an image into multiple sprites?
Label and Type
The project window toolbar allows searching of assets by
MP3, OGG, WAV, AIFF
Acceptable formats for audio are:
Smoothness
Material Property: spreading of light on a microsurface detail
Albedo
Color without any lighting data
Normal
The material property is a map that causes polygons to appear and light as if they had
more surface detail than they actually do
Rigidbody
If a game object has this component it will fall with gravity
Raycast
This locates Colliders along the path of a ray
IsTrigger
You check this box on a collider component to make it check to see when something
Enters the bounding box of the collider
Mesh Collider
Checks every individual polygon in an object to see if it has collided with anything in the
scene. it is the most accurate collider type
Spot light
This is a light cone shaped light, which spreads out as it gets further away from the
source
Directional Light
, This is an infinitely wide parallel light source, which is typically used to simulate sunlight
Point Light
A spherical light emitting in all directions
Skybox
This contributes to the ambient light and can give the appearance of clouds or
atmosphere
Area Light
Retangular light used for baking only; governed by width and height
Light Baking
What is called when you pre-calculate lighting and shading instead of doing it real time
Project Window
Modifying the organization of assets is done in the:
The file path of the selected asset
The breadcrumb trailing the project window shows:
C# and UnityScript
The two script types supported in Unity are:
The current placement of objects in the scene and hierarchy
Saving a scene saves:
An asset type that stores a GameObject with components and properties
A Prefab in the Unity Editor is:
FBX
Unity can import this transfer file format for models having meshes, bones, skin weights,
and animation:
Drag
In a Rigidbody component, this determines the air resistance from forces affecting the
GameObject
Hierarchy Window
Which window allow parenting of GameObjects:
Locate colliders along the path of a ray
The role of a raycast is to:
Components>Physics>Box Collider
To add a Box Collider to a GameObject using the top menu, choose:
Use Gravity
In a Rigidbody, this enables objects to fall:
Soft
This shadow type casts shadows that approximate the natural fuzziness of real
shadows due to emission area size and the bouncing of light
Brightness
Changing the intensity of a light adjusts:
Determines which layers are affected by the light
On a Light Component, a Culling Mask
Creates an additional set of UV coordinates of Lightmap data
Selecting Generate Lightmap UVs in the Import Settings of a Model:
Lightmaps
Store lighting data that has been precalculated
Sample baked lighting at specific points in a scene