D291 Learning Experience Design Foundations I – WGU Review Rated 100%
D291 Learning Experience Design Foundations I – WGU Review Rated 100% Purpose of instructional design - -Build upon learners' existing knowledge through planned, ordered steps 3 phases of human-centered design - -inspiration, ideation, implementation What is human-centered design? - -Approach that starts with the people you are designing for and ends with solutions that are designed to suit their needs Instructional Design - -The development of well-structured instructional materials using learning objectives, focused teaching strategies, and feedback and evaluation - based on what the audience needs to learn Learning Experience Design - -Making learning experiences relevant and meaningful through human-centered approaches User Experience Design - -The process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product How is Learning Experience Design different from traditional Instruction Design? - -LxD focuses on visual appeal of materials, ID focuses on creating content for learning Human-centered design: Inspiration Phase - -Get to know the audience and define the problem Human-centered design: Ideation Phase - -Brainstorm ways to solve the problem Human-centered design: Implementation Phase - -Prototype and test ideas Which design method includes empathizing with the target audience as an essential step in the process? - -Learning Experience Design Which design method includes analyzing analytical, methodical, and scientific skills to design and develop e-learning experiences? - -Instructional Design What is ADDIE? - -ADDIE is a Instructional design method, more particularly a Instructional systems design model Analysis, Design, Development, Implementation, Evaluation What is Analysis in ADDIE? - -Looking at data, asking questions. Thinking about the audience, content, delivery. What the learning needs are, the topic, and what will motivate the learners. What is Design in ADDIE? - -Blue-printing of instructional materials. Structure information, develop the learning strategies, determine how to assess the results. Write clear and concise learning objectives. What is Development in ADDIE? - -Building the product. Determine how to build out the plans. What the delivery devices and learner activities will be. Testing the final product. What is Implementation in ADDIE? - -Testing materials with learners. Preparing learners before the launch, monitoring the launch, and collecting the data. What is Evaluation in ADDIE? - -Reviewing the results. Determining how to define success. Evaluate efficiency, the experience, and the outcomes. What is SAM? - -Successive Approximation Model What is Preparation in SAM? - -Gather background information. Initiate design process. Determine what outcomes are. What is Iterative Design in SAM? - -Project planning and additional design period. When begin to get user feedback What is Iterative Development in SAM? - -Come up with design proofs. Construction of the design. In what way is SAM an iterative process? - -Gain user feedback in design process, can more quickly and efficiently modify What is Understanding by Design? - -A planning process and structure to guide curriculum, assessment, and instruction that focuses on teaching, and assessing for understanding and learning transfer. (backward design) What are the 3 stages of Understanding by Design? - -1. Identify Desired Results 2. Determine Assessment Evidence 3. Plan Learning Experiences A learning designer is planning for a prototype for an e-learning course. What phase of ADDIE? - -Development How does Understanding by Design benefit learners? - -Putting the focus on the goal and learner success in demonstrating understanding. What is design thinking? - -a human-centered approach to solving problems What are the 6 steps of the Design Thinking Process? - -Empathize, Define the Problem, Ideation of Solutions, Prototype, Testing Ideas, Implement the Idea Design Thinking Process: Empathize - -Better understand learners, their needs Design Thinking Process: Define the Problem - -Create a problem statement. Information from empathize phase is clarified into a problem statement. (user) needs to (user's need) because (insight). Design Thinking Process: Ideate Solutions - -Generate lots of ideas, brainstorming. Design Thinking Process: Create Prototypes - -Start building design. Determine how users will interact with a product. Design Thinking Process: Testing Ideas - -Have real users check the product and gain feedback on its effectiveness. Ask follow-up questions. Match Design Thinking Process phase to the step in ADDIE: Design - -Ideate Match Design Thinking Process phase to the step in ADDIE: Analysis - -Empathize and Define Match Design Thinking Process phase to the step in ADDIE: Development & Implementation - -Prototype Match Design Thinking Process phase to the step in ADDIE: Evaluation - -Test What is a key difference between SAM approach and ADDIE? - -SAM is more agile and emphasizes iterative feedback during design and devlopment Behaviorist Approach - -Proper response is demonstrated following the stimulus Cognitivist Approach - -Promoting mental processing. Uses feedback to guide and support mental connections Build on prior skills. Constructivist Approach - -Problem-solving Thinking and reflecting on new information Learning is social process Gain knowledge through discovery Connectivist approach - -Learners combine thoughts, information, technology Learning is a process of connecting What is Competency-Based Education? - -Mastery learning approach, where learners can progress at their own pace Andragogy - -Study of how adults learn. What is the Andragogical approach to learning? - -Learnings build on prior experiences. What is transformative learning? - -Learning that challenges the way a learner thinks and helps them grow from new perspectives. What is pedagogy? - -Teaching children. More teacher-instructed. Bloom's Taxonomy - -remembering, understanding, applying, analyzing, evaluating, creating Bloom's Taxonomy: Remember - -Recall facts and basic concepts: define, duplicate, list, memorize, repeat, state Bloom's Taxonomy: Understand - -Explain Ideas or Concepts: classify, describe, discuss, explain, identify, locate, recognize, report, select, translate Bloom's Taxonomy: Apply - -Use information in new situations: execute, implement, solve, use, demonstrate, interpret, operate, schedule, sketch Bloom's Taxonomy: Analyze - -Draw connections among ideas: differentiate, organize, relate, compare, contrast, distinguish, examine, experiment, question, test Bloom's Taxonomy: Evaluate - -Justify a Stand or Decision: appraise, argue, defend, judge, select, support, value, critique, weigh Bloom's Taxonomy: Create - -Produce New or Original work: Design, Assemble, Construct, Conjecture, develop, formulate, author, investigate Fink's Taxonomy of Significant Learning - -Application, Integration, Human Dimension, Caring, Learning How to Learn Fink's Taxonomy: Application - -Students engage in some new kind of action, develop certain skills Fink's Taxonomy: Integration - -When students can see and understand connections between different things Fink's Taxonomy: Human Dimension - -Learners discover personal and/or social implications of what they have learned Fink's Taxonomy: Caring - -Instructor's interest in the learner's feelings and perspective on the value of the instruction Fink's Taxonomy: Learning How to Learn - -Allows learners to continue learning in the future effectively Gagne's Nine Events of Instruction - -1. Gain attention. 2. Inform learners of objectives. 3. Stimulate recall of prior learning. 4. Present the stimulus material. 5. Provide "learning guidance." 6. Elicit performance or practice. 7. Provide feedback about performance correctness. 8. Assess performance. 9. Enhance retention and transfer. Merrill's First Principles of Instruction - -Activation, Demonstration, Application, Integration, Problem-Centered Learners are engaged in real-world scenarios. Matches which of Merrill's principles? - -Problem-Centered Learners share and reflect on what they know and combine new knowledge with those they have obtained. Matches which of Merrill's principles? - -Integration A student's existing knowledge is used as a foundation of the new knowledge that they obtain. Matches which of Merrill's principles? - -Activation Students are provided with applicable examples of the course content being taught. Matches which of Merrill's principles? - -Demonstration Provide learners with opportunities to practice new skill. Matches which of Merrill's principles? - -Application Universal Design for Learning (UDL) - -an approach to developing curriculum materials and lessons to make access and interaction with the materials accessible, motivating, and engaging for all learners In UDL, what are multiple means of Engagement? - -Provide menu of resources and activities that students can use to build background knowledge of a subject In UDL, what are multiple means of Representation? - -Provide more than one way to learn something - like definitions, images, and modeling In UDL, what are multiple means of Action and Expression? - -Providing a checklist and timeline to guide in the implementation of a project.
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d291 learning experience design foundations i – wg