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C++ Course Basic to Advanced

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A C++ course is a course that teaches you the C++ programming language. C++ is a general-purpose programming language that is used to create a wide variety of applications, including operating systems, games, and web applications. C++ is a powerful language, but it can also be complex to learn. A typical C++ course will cover the following topics: Fundamentals: data types, variables, operators, control flow statements, functions Object-oriented programming: classes, objects, inheritance, polymorphism, encapsulation Data structures: arrays, linked lists, stacks, queues, hash tables Algorithms: sorting, searching, recursion, dynamic programming C++11: auto, lambda expressions, range-based for loops, move semantics C++17: structured bindings, constexpr lambdas, fold expressions C++20: concepts, modules, source generators In addition to these topics, a C++ course may also cover other topics such as: File I/O Networking Concurrency Graphics GUI programming The specific topics that are covered in a C++ course will vary depending on the level of the course and the instructor. However, all C++ courses will teach you the fundamentals of the language and how to use C++ to create powerful and efficient applications. Here is a more detailed description of some of the key topics that are typically covered in a C++ course: Fundamentals The fundamentals of C++ include data types, variables, operators, control flow statements, and functions. Data types define the kind of data that a variable can store. Variables are named locations in memory where data can be stored. Operators are used to perform operations on data. Control flow statements are used to control the flow of execution of a program. Functions are blocks of code that can be reused. Object-oriented programming Object-oriented programming is a programming paradigm that uses objects and their interactions to design applications. Objects are self-contained entities that contain data and code. Objects can interact with each other by sending messages. Data structures Data structures are ways of organizing data so that it can be used efficiently. Common data structures include arrays, linked lists, stacks, queues, and hash tables. Algorithms Algorithms are step-by-step procedures for solving problems. Common algorithms include sorting, searching, recursion, and dynamic programming. C++11, C++17, and C++20 C++11, C++17, and C++20 are the latest versions of the C++ language. These versions of the language add new features and make the language more powerful and expressive. If you are interested in learning C++, I recommend that you take a course or read a book on the language. There are many resources available to help you learn C++, but it is important to choose a good resource that is well-written and informative.

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Short Notes on C/C++




1

,• Structure of a program
– See ~zxu2/Public/ACMS40212/C++_basics/basics.cpp




Compilation Stages


– To see how the code looks after pre-processing, type
icc –A –E basics.cpp
2

,• Aggregates
1. Variables of the same type can be put into arrays or multi-D arrays, e.g.,
char letters[50], values[50][30][60];
Remark: C has no subscript checking; if you go to the end of an array, C won't
warn you.
2. Variables of different types can be grouped into a structure.
typedef struct {
int age;
int height;
char surname[30];
} person;

person fred;
fred.age = 20;
Remark: variables of structure type can not be compared.
Do not do:
person fred, jane;

if(fred == jane)
{
printf(“the outcome is undefined”);
} 3

, Pointers
• A variable can be viewed as a specific block of memory in
the computer memory which can be accessed by the
identifier (the name of the variable).
– int k; /* the compiler sets aside 4 bytes of memory (on a PC) to hold the value
of the integer. It also sets up a symbol table. In that table it adds the symbol k
and the relative address in memory where those 4 bytes were set aside. */
– k = 8; /*at run time when this statement is executed, the value 8 will be
placed in that memory location reserved for the storage of the value of k. */
• With k, there are two associated values. One is the value of the
integer, 8, stored. The other is the “value” or address of the memory
location.
• The variable for holding an address is a pointer variable.
int *ptr; /*we also give pointer a type which refers to the type of data stored at
the address that we will store in the pointer. “*” means pointer to */

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