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CMI 3340 EXAM 1 Q&A

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CMI 3340 EXAM 1 Q&A Lean Media benefits and principles - Answer-benefits: early feedback, more tailored content, don't need a huge budget, principles: concentrated creativity w/ small teams, more efficient/fast, reduction of risk, media audiences love (bc of early feedback) Validated Learning - Answer-IMVU Lesson: Create hypothesis about content/audience, test hypothesis & measure result, incorporate changes based on what you learned. "Build-Measure-Learn" Product/market vs. product/solution - Answer-product/market is when you create something that people want, product/solution is when you try to fix a problem people don't have i.e. 3DTV example in class "Chubby media" - Answer-opposite of lean media, big budget, big crews, big product. Prototype - Answer-Rough cut, what you show audiences early on for feedback Minimum Viable Product "MVP" - Answer-create content that provides a sense of it's essence for a test audience. ex) beta testing, rough cuts Types of Feedback and how to maximize their impact - Answer-internal/external- people who are involved in project are internal, this feedback has a focus on creativity and drives development major/minor-major feedback from team/audience Audience/stakeholder- we want to flip the importance, audience feedback is most important to having a successful project flex / soft launch - Answer- continues...

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CMI 3340 EXAM 1 Q&A
Lean Media benefits and principles - Answer-benefits: early feedback, more tailored content, don't need
a huge budget,

principles: concentrated creativity w/ small teams, more efficient/fast, reduction of risk, media
audiences love (bc of early feedback)



Validated Learning - Answer-IMVU Lesson: Create hypothesis about content/audience, test hypothesis &
measure result, incorporate changes based on what you learned. "Build-Measure-Learn"



Product/market vs. product/solution - Answer-product/market is when you create something that
people want, product/solution is when you try to fix a problem people don't have i.e. 3DTV example in
class



"Chubby media" - Answer-opposite of lean media, big budget, big crews, big product.



Prototype - Answer-Rough cut, what you show audiences early on for feedback



Minimum Viable Product "MVP" - Answer-create content that provides a sense of it's essence for a test
audience. ex) beta testing, rough cuts



Types of Feedback and how to maximize their impact - Answer-internal/external- people who are
involved in project are internal, this feedback has a focus on creativity and drives development

major/minor-major feedback from team/audience

Audience/stakeholder- we want to flip the importance, audience feedback is most important to having a
successful project



flex / soft launch - Answer-

, earnings to cost ratio - Answer-should be 2:1, relationship between producers share of global profits and
the projects all in cost



internal greenlight - Answer-kinda a gut feeling, use the earning to cost ratio as well as other factors to
determine if a project is worth "greenlighting"



Participants in entertainment industry - Answer-1. The audience

2. The distributors - studios connection to the audience

3. indie Producers -

4.Retailers & licensed media - theaters/downloads, TV syndication

5. International Territories - other rights

6. Financers - banks /studios/investors

7. Distribution subcontractors - campaign creation

8. Production talent and subcontractors

9. Ancillary Media and Licensing

10. Major Consumer Brands

9.



Demographics - Answer-statistical data relating to the population and particular groups within it



Reach / Frequency - Answer-reach gets to a lot of people but is very shallow. ie 1 superbowl ad.

frequency focuses on depth/impressions ie. ad campaign



Roles/Responsibilities of a Producer - Answer-they produce conditions for a project ($, people, and
infastructure), genesis of a project is commonly has the most to lose/gain so cares more about the
product., often the go between of studio and director

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