Wumpus world:
,• The Wumpus world is a simple world example to illustrate the wo
of a knowledge-based agent and to represent knowle
representation. It was inspired by a video game Hunt the Wumpu
Gregory Yob in 1973.
,Following is a sample diagram for representing the Wumpus
world. It is showing some rooms with Pits, one room with
Wumpus and one agent at (1, 1) square location of the worl
, There are also some components which can help the agent
to navigate the cave. These components are given as follow
• The rooms adjacent to the Wumpus room are smelly, so that it wou
have some stench.
• The room adjacent to PITs has a breeze, so if the agent reaches nea
to PIT, then he will perceive the breeze.
• There will be glitter in the room if and only if the room has gold.
• The Wumpus can be killed by the agent if the agent is facing to it, a
Wumpus will emit a horrible scream which can be heard anywhere
the cave.
•
,• The Wumpus world is a simple world example to illustrate the wo
of a knowledge-based agent and to represent knowle
representation. It was inspired by a video game Hunt the Wumpu
Gregory Yob in 1973.
,Following is a sample diagram for representing the Wumpus
world. It is showing some rooms with Pits, one room with
Wumpus and one agent at (1, 1) square location of the worl
, There are also some components which can help the agent
to navigate the cave. These components are given as follow
• The rooms adjacent to the Wumpus room are smelly, so that it wou
have some stench.
• The room adjacent to PITs has a breeze, so if the agent reaches nea
to PIT, then he will perceive the breeze.
• There will be glitter in the room if and only if the room has gold.
• The Wumpus can be killed by the agent if the agent is facing to it, a
Wumpus will emit a horrible scream which can be heard anywhere
the cave.
•