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Using Innovative Technology to Support Instruction

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Adaptive Learning ANSWERSoftware that adapts its content and pacing to the current knowledge level of the user, so it's almost like having a personal tailor for your education. AR VS VR ANSWERThe biggest difference between Augmented Reality and Virtual Reality comes from the view point of the two. AR uses the view point of the real world while VR uses the view point of a created world. AR adds elements to the real world (like pokemon go) while VR creates a whole new world to explore through technology (Computer based- SONY OCULUS) Augmented Reality (AR) ANSWERpermits users to point phones at things in the real world and be instantly linked to websites containing information about those things superimposed over the screen image Virtual Reality (VR) ANSWERA computer-simulated environment that can be a simulation of the real world or an imaginary world Assistive Technology ANSWERany item, piece of equipment, or product system, whether acquired commercially off the shelf, modified, or customized that is used to increase, maintain, or improve functional capabilities of individuals with disabilities Asynchronous Learning ANSWERA student-centered teaching method that uses online resources to facilitate learning without requiring students and instructors be in the same place at the same time. AUP (Acceptable Use Policy) ANSWERuser code of conduct that defines the netiquette; language, warnings, cautions, and restrictions on the type of information that should or should not be shared; also defines consequences for violations blended learning ANSWERMix of traditional teaching techniques and e-learning techniques. cloud ANSWERelastic leasing of pooled computer resources over the internet. An online storage place that is accessible from any media platform. Digital Citizenship ANSWERThe norms of appropriate, responsible behavior with regard to technology use.

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Using Innovative Technology to Support
Instruction
Adaptive Learning ANSWERSoftware that adapts its content and pacing to the current
knowledge level of the user, so it's almost like having a personal tailor for your
education.

AR VS VR ANSWERThe biggest difference between Augmented Reality and Virtual
Reality comes from the view point of the two. AR uses the view point of the real world
while VR uses the view point of a created world. AR adds elements to the real world
(like pokemon go) while VR creates a whole new world to explore through technology
(Computer based- SONY OCULUS)

Augmented Reality (AR) ANSWERpermits users to point phones at things in the real
world and be instantly linked to websites containing information about those things
superimposed over the screen image

Virtual Reality (VR) ANSWERA computer-simulated environment that can be a
simulation of the real world or an imaginary world

Assistive Technology ANSWERany item, piece of equipment, or product system,
whether acquired commercially off the shelf, modified, or customized that is used to
increase, maintain, or improve functional capabilities of individuals with disabilities

Asynchronous Learning ANSWERA student-centered teaching method that uses online
resources to facilitate learning without requiring students and instructors be in the same
place at the same time.

AUP (Acceptable Use Policy) ANSWERuser code of conduct that defines the netiquette;
language, warnings, cautions, and restrictions on the type of information that should or
should not be shared; also defines consequences for violations

blended learning ANSWERMix of traditional teaching techniques and e-learning
techniques.

cloud ANSWERelastic leasing of pooled computer resources over the internet. An
online storage place that is accessible from any media platform.

Digital Citizenship ANSWERThe norms of appropriate, responsible behavior with regard
to technology use.

, Digital Literacy ANSWERinvolves having a current knowledge and understanding of
computers, mobile devices, the Internet, and related technologies to enhance/help in
the learning process.

e-learning ANSWERLearning supported by the Web; can be done inside traditional
classrooms or in virtual classrooms. Allows for an individual to learn from anywhere in
the world that has internet access.

Flipped Lesson/ Flipped Classroom ANSWERNormally a teacher introduces a new
subject or topic in class and then gives homework to do at home based on this
information. In a flipped classroom, a teacher assigns the new subject instructions to be
done at home and the practiced assignments are done in the classroom the next day.

GAFE ANSWER(Google Apps For Education) is a core suite of productivity applications
that Google offers to schools and educational institutions for FREE.

Gamification ANSWERSelective use of game design and game mechanics to drive
employee engagement in non-gaming business scenarios or student engagement in
non gaming education scenarios.

Instructional Technology ANSWERThe application of technology to enhance teaching,
learning, and assessment.

LMS (Learning Management System) ANSWERa computer application that automates
the administration, development, and delivery of training programs

CMS (Content Management System) ANSWERAllows it's users to edit, delete and
manage the content of a website from a visual interface.

LMS VS CMS ANSWER1. CMS is often faster to deploy, because it's a simpler system.
Just upload your content and give employees access. The downside of this simplicity,
though, is that it comes with design limitations. Find the right LMS, and you'll be able to
customize your learning path, activities and assessments for the perfect learning
experience.
2.Unlike a CMS, LMS's are made specifically for online learning. That's why an LMS
comes with a host of interactive learning features that a CMS isn't really cut out for.
Gamification, quizzes, and even the ability to schedule live webinars and discussion
forums, makes learning on an LMS far more engaging than a CMS. This tends to have
a positive effect on course completion rates.

M-Learning (Mobile Learning) ANSWERis a new way to access learning content using
mobile devices. It's possible to learn whenever and wherever you want, as long as you
have a modern mobile device connected to the Internet. For example, Youtube/Twitter
offers multiple ways to learn new techniques and philosophies by subscribing to
channels or following educational profiles that create short instructional pieces for their
followers.

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