CORRECT ANSWERS 2024
What button begins the process of populating the log in the Profiler? -
✔✔Start Capture
What is a Work Unit? - ✔✔An XML file that stores settings of your Wwise
project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - ✔✔True
In the SoundBank layout, what happens when the Generate button is
clicked? - ✔✔a. SoundBanks for all selected platforms and languages will
be generated
b. Assuming at least one SoundBank and language are selected, any
referenced audio files will converted and placed in a folder used by the
game.
c. Assuming at least one SoundBank and language are selected, software
code used to carry out your sound design at run-time is generated
, Which of the following objects can receive a game call directly from the
game engine? Sound SFX, Event, Action, Work Unit - ✔✔Event
A collection of views intended to perform a specific task is referred to as a
___________. - ✔✔Layout
An area, such as the Property Editor is referred to as a - ✔✔View
Which feature would you use to indicate that you want to play a specific
Sound SFX object when a particular Event is triggered? - ✔✔Action
Which layout lets you view various information coming from the sound
engine while playing a game in real-time? - ✔✔Profiler
In the Designer layout, which view allows you to organize and manage the
various elements of your Wwise project, such as audio objects and events?
- ✔✔Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game
Call - ✔✔Game Call
What button within the Wwise interface allows you to configure a
connection to a game being played locally or over a network? -
✔✔Remote
How are audio files placed into the final build of a game? - ✔✔Drag events
to the soundbank and when the SoundBank is generated any audio files