GRADED A
In the Designer layout, which view allows you to organize and manage the
various elements of your Wwise project, such as audio objects and Events?
-✔✔ Project Explorer
What button within the Wwise interface allows you to configure a
connection to a game being played locally or over a network? -✔✔
Remote
What is a Work Unit? -✔✔ An XML file that stores settings of your Wwise
project.
In the SoundBank layout, what happens when the Generate button is
clicked? -✔✔ Assuming at least one SoundBank and language are
selected, software code used to carry out your sound design at run-time is
generated
Assuming at least one SoundBank and language are selected, any
referenced audio files will be converted and placed in a folder used by the
game
, SoundBanks for all selected platforms and languages will be generated
Which of the following are not objects in Wwise? -✔✔ Game Call
What does it mean when a SFX object is red? -✔✔ There isn't an audio
source file associated with it
How are audio files placed into the final build of a game? -✔✔ Drag
Events to the SoundBank and when the SoundBank is generated any audio
files needed to play those Events will automatically be copied to the
appropriate folders
What default keyboard shortcut will play a selected Sound SFX object? -
✔✔ Spacebar
Which feature would you use to indicate that you want to play a specific
Sound SFX object when a particular Event is triggered? -✔✔ Action
Why are there red outlines around the fields related to the Target property?
-✔✔ No objects has been associated with the selected event
What button begins the process of populating the log in the Profiler? -✔✔
Start Capture
Which layout lets you view various information coming from the sound
engine while playing a game in real-time? -✔✔ Profiler