UX design Google Questions & Correct Answers | Latest Update |Already Graded A+
What is user experience? : User experience is how a person, the user, feels about interacting with or experiencing a product. Which of the following is NOT a type of user experience designer? : UX engineers are not considered a type of UX designer. However, they frequently work with the user experience team to translate the design's intent into a functioning experience, like a website or an app. SkipContinue The product development life cycle : it has five stages: brainstorm, define, design, test, and launch. Running these tests is typically the responsibility of the UX researcher on your team, if you have one. : First, the team tests the product internally to look for technical glitches and usability problems. This is often referred to as alpha testing. 2 | P a g e Then, the product undergoes a test with stakeholders to make sure the product is aligned with the company's vision, meets legal guidelines for accessibility, and follows government regulations for privacy, for example. Finally, there's an external test with potential users. This is the time to figure out whether the product provides a good user experience, meaning it's usable, equitable, enjoyable, and useful. This is often referred to as beta testing. What qualities are needed in a product for users to have a good experience? Select all that apply. : A product that's useful, equitable, and enjoyable contributes to a good user experience. Equity A product that's useful, equitable, and enjoyable contributes to a good user experience. A product that's useful, equitable, and enjoyable contributes to a good user experience. Characteristics of a good user experience : usable, equitable, enjoyable, and useful—can help you evaluate a product's design. In this reading, you'll learn more about each one and why they're important. usable : the design, structure, and purpose of the product are clear and easy to use 3 | P a g e equitable— : the designs are helpful and marketable to people with diverse abilities and backgrounds enjoyable— : the design delights the user and fosters a positive connection with them by addressing user thoughts and feelings useful— : the design solves user problems The completed exemplar identifies aspects of the Foodieland app that demonstrate how the app is usable, equitable, enjoyable, and useful. : The FoodieLand app's buttons were identified as making the app usable. The FoodieLand app's translation feature was identified as making the app equitable. The FoodieLand app's use of images was identified as making the app enjoyable. The FoodieLand app's filter feature was identified as making the app useful. UX designers use research to understand audiences and learn about their backgrounds; : demographics, like age and location; motivations; pain points; emotions; and life goals. 4 | P a g e A wireframe is an outline or a sketch of a product or a screen. : It helps the designer figure out how a page is arranged, where each piece of a product fits in with the others, and how users will likely interact with the product. Wireframing is one of the first steps designers take when building a new product or feature. A prototype is an early model of a product that demonstrates functionality, like a wireframe, but a lot more advanced. : While a wireframe gives you a general idea of where things go and how the product will function, a prototype illustrates a progression from one screen to the next.
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