Learning Experience Design Foundations
1 +Pre-Assessment Review
ADDIE model
Analysis
Design
Development
Implementation
Evaluation
Analyze (ADDIE)
Gathering information about the audience, technology, budget, restrictions,
previous course material, and criteria.
Design (ADDIE)
Outlining the structure of the course, education strategy, format, and how you will
evaluate.
Develop (ADDIE)
Building the course, testing it, getting feedback.
Implementation (ADDIE)
Deliver the course.
Evaluation (ADDIE)
Continuous process that focuses on the effectiveness/results of training, not
individual scores. Analyze the data the course produced.
Preparation (SAM)
,Gather information on issues
Iterative Design (SAM)
Project planning, prototypes, evaluation.
Iterative Development (SAM)
Create a design proof, do alpha, beta, and gold
Identify Desired Results (UbD)
Determine priorities and desired outcomes
Determine Assessment Evidence (UbD)
Determine how learners will demonstrate competence.
Plan Learning Experiences (UbD)
Plan experiences that will facilitate desired learning.
Empathize (Design Thinking)
Research your users' needs through interacting with them
Define (Design Thinking)
State your users' needs and problem statement.
Ideate (Design Thinking)
Brainstorm and create ideas.
Prototype (Design Thinking)
Start to create solutions, first draft
,Test (Design Thinking )
Trying your solutions out, making adjustments
Behaviorist Approach
Based on change in behavior and external rewards and consequences.
Cognitive Approach
Relies on knowledge, memory, thinking, and problem solving. Organizing
information into conceptual models. Retention and recall.
Constructivism Approach
Knowledge constructed as learners build on knowledge they already have.
Includes self-reflection and involved learners.
Connectivist approach
Learners do not construct knowledge, but get it from a variety of sources.
Technology, social media, blogs, etc. Promotes learning that happens outside of
the individual. Connecting, duh.
Create (Bloom's Taxonomy)
Generation of new ideas.
Evaluate (Bloom)
Establishing judgements about what they are learning and its value.
Analyze (Bloom)
Comparing and contrasting information they have.
, Apply (Bloom)
Using the information in new ways to create new ideas or solutions.
Understand (Bloom)
Comprehend information that is presented verbally or written and can explain it.
Remember (Bloom)
Ability to recall information.
Foundational Knowledge (Fink)
Understanding and remembering ideas. (multiple choice tests)
Application (Fink)
Developing skills, critical thinking, and managing projects
Integration (Fink)
Connecting ideas, people, and realms of life
Human Dimension (Fink)
Learning about yourself and others
Caring (Fink)
Developing new feelings, interests, and values. Caring about life.
Learning how to Learn (Fink)
Becoming a better student, being self-directed, improving learning strategies
1 +Pre-Assessment Review
ADDIE model
Analysis
Design
Development
Implementation
Evaluation
Analyze (ADDIE)
Gathering information about the audience, technology, budget, restrictions,
previous course material, and criteria.
Design (ADDIE)
Outlining the structure of the course, education strategy, format, and how you will
evaluate.
Develop (ADDIE)
Building the course, testing it, getting feedback.
Implementation (ADDIE)
Deliver the course.
Evaluation (ADDIE)
Continuous process that focuses on the effectiveness/results of training, not
individual scores. Analyze the data the course produced.
Preparation (SAM)
,Gather information on issues
Iterative Design (SAM)
Project planning, prototypes, evaluation.
Iterative Development (SAM)
Create a design proof, do alpha, beta, and gold
Identify Desired Results (UbD)
Determine priorities and desired outcomes
Determine Assessment Evidence (UbD)
Determine how learners will demonstrate competence.
Plan Learning Experiences (UbD)
Plan experiences that will facilitate desired learning.
Empathize (Design Thinking)
Research your users' needs through interacting with them
Define (Design Thinking)
State your users' needs and problem statement.
Ideate (Design Thinking)
Brainstorm and create ideas.
Prototype (Design Thinking)
Start to create solutions, first draft
,Test (Design Thinking )
Trying your solutions out, making adjustments
Behaviorist Approach
Based on change in behavior and external rewards and consequences.
Cognitive Approach
Relies on knowledge, memory, thinking, and problem solving. Organizing
information into conceptual models. Retention and recall.
Constructivism Approach
Knowledge constructed as learners build on knowledge they already have.
Includes self-reflection and involved learners.
Connectivist approach
Learners do not construct knowledge, but get it from a variety of sources.
Technology, social media, blogs, etc. Promotes learning that happens outside of
the individual. Connecting, duh.
Create (Bloom's Taxonomy)
Generation of new ideas.
Evaluate (Bloom)
Establishing judgements about what they are learning and its value.
Analyze (Bloom)
Comparing and contrasting information they have.
, Apply (Bloom)
Using the information in new ways to create new ideas or solutions.
Understand (Bloom)
Comprehend information that is presented verbally or written and can explain it.
Remember (Bloom)
Ability to recall information.
Foundational Knowledge (Fink)
Understanding and remembering ideas. (multiple choice tests)
Application (Fink)
Developing skills, critical thinking, and managing projects
Integration (Fink)
Connecting ideas, people, and realms of life
Human Dimension (Fink)
Learning about yourself and others
Caring (Fink)
Developing new feelings, interests, and values. Caring about life.
Learning how to Learn (Fink)
Becoming a better student, being self-directed, improving learning strategies