Contributors
1 Introduction
Karen Carr
1.1 Virtual reality: tool or concept?
1.2 Synthesizing perception
1.3 Themes
1.4 The human basis for virtual reality
2 Virtual environments and environmental instruments
Stephen R. Ellis
2.1 Communication and environments
2.2 Virtualization
2.3 Origins of virtual environments
2.4 Virtual environments: performance and trade-offs
3 Visual realism and virtual reality: a psychological perspective
Chris Christou and Andrew Parker
3.1 Introduction: what is visual realism?
3.2 Historical overview of visual psychology
3.3 Perceiving three dimensions
3.4 Natural images
3.5 Artificial images and requirements for optimal presentation
3.6 Computer graphics
3.7 Global illumination and virtual reality
,3.8 Conclusion
4 Vision and displays
Graham K. Edgar and Peter J. Bex
4.1 The ‘real’ and the ‘virtual’
4.2 Temporal aliasing
4.3 The accommodation response and virtual reality displays
4.4 Conclusions
5 Head-coupled virtual environment with display lag
Richard Η. Y. So and Michael J. Griffin
5.1 Introduction
5.2 Effects of lags on head-coupled virtual environments
5.3 Lag compensation
5.4 Summary
6 Perceptual cues and object recognition
John M. Findlay and Fiona N. Newell
6.1 Introduction
6.2 Approaches to recognition
6.3 Experimental studies of visual recognition
6.4 Conclusion
7 Sensory-motor systems in virtual manipulation
Rupert England
7.1 Introduction
7.2 Perceptuo-motor behaviour
, 7.3 Sensory neurophysiology
7.4 The nature of perceptual integration
7.5 The nature of response
7.6 The nature of manipulation —classification
7.7 Manipulating virtual objects
7.8 Conclusions and recommendations
8 Auditory virtual environments
Mark Williams
8.1 Introduction
8.2 Human auditory system
8.3 Virtual speech
8.4 Creating an auditory virtual environment
8.5 Auditory icons and virtual environments
9 Designing in virtual reality: perception-action coupling and affordances
Gerda J. F. Smets, Pieter Jan Stappers, Kees J. Overbeeke and Charles van der Mast
9.1 Introduction
9.2 Definitions
9.3 CAD in VR
9.4 Conclusions
10 Social dimensions of virtual reality
Deborah Foster and John F. Meech
10.1 Introduction
10.2 A technological disclaimer