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Simulated And Virtual Realities

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Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.

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,Contents
Contributors

1 Introduction

Karen Carr

1.1 Virtual reality: tool or concept?

1.2 Synthesizing perception

1.3 Themes

1.4 The human basis for virtual reality

2 Virtual environments and environmental instruments

Stephen R. Ellis

2.1 Communication and environments

2.2 Virtualization

2.3 Origins of virtual environments

2.4 Virtual environments: performance and trade-offs

3 Visual realism and virtual reality: a psychological perspective

Chris Christou and Andrew Parker

3.1 Introduction: what is visual realism?

3.2 Historical overview of visual psychology

3.3 Perceiving three dimensions

3.4 Natural images

3.5 Artificial images and requirements for optimal presentation

3.6 Computer graphics

3.7 Global illumination and virtual reality

,3.8 Conclusion

4 Vision and displays

Graham K. Edgar and Peter J. Bex

4.1 The ‘real’ and the ‘virtual’

4.2 Temporal aliasing

4.3 The accommodation response and virtual reality displays

4.4 Conclusions

5 Head-coupled virtual environment with display lag

Richard Η. Y. So and Michael J. Griffin

5.1 Introduction

5.2 Effects of lags on head-coupled virtual environments

5.3 Lag compensation

5.4 Summary

6 Perceptual cues and object recognition

John M. Findlay and Fiona N. Newell

6.1 Introduction

6.2 Approaches to recognition

6.3 Experimental studies of visual recognition

6.4 Conclusion

7 Sensory-motor systems in virtual manipulation

Rupert England

7.1 Introduction

7.2 Perceptuo-motor behaviour

, 7.3 Sensory neurophysiology

7.4 The nature of perceptual integration

7.5 The nature of response

7.6 The nature of manipulation —classification

7.7 Manipulating virtual objects

7.8 Conclusions and recommendations

8 Auditory virtual environments

Mark Williams

8.1 Introduction

8.2 Human auditory system

8.3 Virtual speech

8.4 Creating an auditory virtual environment

8.5 Auditory icons and virtual environments

9 Designing in virtual reality: perception-action coupling and affordances

Gerda J. F. Smets, Pieter Jan Stappers, Kees J. Overbeeke and Charles van der Mast

9.1 Introduction

9.2 Definitions

9.3 CAD in VR

9.4 Conclusions

10 Social dimensions of virtual reality

Deborah Foster and John F. Meech

10.1 Introduction

10.2 A technological disclaimer

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Uploaded on
August 7, 2024
Number of pages
223
Written in
2020/2021
Type
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