Cover image
Title page
Praise for Understanding Virtual Reality: Interface, Application, and Design
The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Copyright
Dedication
Preface
PART I: WHAT IS VIRTUAL REALITY?
Introduction to What Is Virtual Reality?
CHAPTER 1: Introduction to Virtual Reality
Defining Virtual Reality
Four Key Elements of Virtual Reality Experience
A History of VR: Where Did Virtual Reality Technology Come From?
Chapter Summary
CHAPTER 2: VR: The Medium
Communicating Through a Medium
A Medium’s Content: A Virtual World
How Are Ideas Transmitted?
Common Issues of Human Communication Media
Narrative: Immotive Versus Interactive
Form and Genre
,Experience Versus Information
Chapter Summary
PART II: VIRTUAL REALITY SYSTEMS
Introduction to Virtual Reality Systems
CHAPTER 3: Interface to the Virtual World — Input
User Monitoring (User Input to the Virtual World)
World Monitoring (Input to the Virtual World)
Chapter Summary
CHAPTER 4: Interface to the Virtual World — Output
Visual Displays
Aural Displays
Haptic Displays
Vestibular and Other Senses
Chapter Summary
CHAPTER 5: Rendering the Virtual World
Representation of the Virtual World
Visual Representation in VR
Aural Representation in VR
Haptic Representation in VR
Representation Summary
Rendering Systems
Visual Rendering Systems
Aural Rendering Systems
, Haptic Rendering Systems
Chapter Summary
Color Plates
CHAPTER 6: Interacting with the Virtual World
User Interface Metaphors
Manipulating a Virtual World
Navigating in a Virtual World
Interacting with Others
Interacting with the VR System (Metacommands)
Chapter Summary
CHAPTER 7: The Virtual Reality Experience
Immersion
Rules of the Virtual World: Physics
Substance of the Virtual World
Chapter Summary
CHAPTER 8: Experience Design: Applying VR to a Problem
Will VR Meet Your Goals?
Creating a VR Application
Designing a VR Experience
The Future of VR Design
Chapter Summary
CHAPTER 9: The Future of Virtual Reality
The State of VR