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CRI 200 Final Exam Questions With Collect Answers

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CRI 200 Final Exam Questions With Collect Answers Back in the day of analog, copying and distribution were much different than the techniques of copying and distribution today. - Answer-Analog copies through a mechanical or chemical means of producing an analog version of something else; was not precise because every time a copy was made, the quality would diminish. This means the architecture was screwed due to ugly copying; the market gave the production companies a benefit over the people selling crappy bootlegs off the street, essentially making professionals a straight monopoly; /.Behaviour in society is managed by four things; norms, architecture, laws, and markets - Answer-The built environment of a certain space, how much something is price, societal norms, and laws regulate everything everyone does and feels in certain places/situations. /.Copyright - Answer-the legal right to produce, reproduce, sell, or license a work, which usage requires permission /.Copyright and Source Code - Answer-Copyright protects a particular tangible expression of an idea A copyright can be obtained automatically at the time of creation How do you protect your ideas? Non disclosure agreements(maintains confidential status); covenant not to compete (restrains a person from competing in a similar market with their information); and evaluation agreements /.Copyright; when does it apply? - Answer-It applies direct and substantial duplication of the artistic and literary work — objective standard; damages can be assessed — when market share, or potential profits are being taken away from the original creator Does not apply with fair use/fair dealing, the nature of the use (like social commentary) /.Creative industries can have very different legal and cultural norms about IP... - Answer-Some creative industries are recognizable as "strong IP' industries where IP claims are forcefully asserted and IP ownership and protection are central business models Strong IP practices are typically justified to maintain incentive to create required to ensure innovation; and is more rigid in the face of changing technologies and societal norms Argument based on the premise that copying destroys the incentive for new innovation /.Currently, digital copying can create absolutely perfect copies as compared to the shawty workmanship of the pirates in the analog days. - Answer-In the digital world, the control producers had in analog times has diminished In contrast, there is a massive increase in the amount of control consumers have. You have the ability to personalize your consumption within CI. Allows people to appropriate and engage with the products of CI in ways they didn't before; e.g. fanfiction, remixes, and mashups /.Distribution Rights - Answer-Graphic novels that are published with traditional book publishers tend to use a more limited form of copyright licensing in which the author retains their full copyright and grants limited licensing for printing and distribution of the material. Typically involves a large advance in order to complete a work; company takes a calculated risk on this work /.Do you benefit from going to war with your customers? - Answer-NYOOOPE! Well... you could, BUT ultimately, it's not good to go to war with customers because you will lose the customers, you will gain a bad reputation, and you will lose out on money. /.Does giving away IP for free make creators money in the long run? - Answer-Yes! If someone who finds something from a creator for free and likes it enough, they will most likely check out other content; even if that content is not free, these customers will feel more inclined to purchase a different work because they have already gotten a taste of what you're about. ex : Chance the Rapper or Hoodie Allen (with releasing music for free) /.Does the creative industries work if everyone gives away their IP or is there a first mover advantage to this tactic? - Answer-There is something unique/novel about being one of the only people to give away free IP so if everyone jumps on the bandwagon and starts to give away IP for free, then it won't be as praised and as successful. Therefore, there is first mover-advantage. If everyone releases free IP, fans will begin to take advantage and will be less willing to pay for anyone who continues to charge $$$ in the CI. /.Fashion is the counterpoint to strong IP creation, suggesting that rampant copying drives innovation and benefits originators - Answer-Just because an industry doesn't have strong IP rules does not mean they can't be stable. /.How and why is the Star Wars IP so valuable? - Answer-IP includes screenplays, posters, cover art, music, costuming, props, set designs, and digital effects; anything Star Wars has implemented in the franchise The IP is so valuable because it's all about the merchandising, which includes toys, costumes, books, posters, and the like; licensing additional transmedia content; creating new Star Wars related experiences; re-issuing older movies; and making new movies Star Wars can still make money even if there hasn't been a new movie in the franchise for years All of these things connect with one another through the fans /.How can you benefit from having cheap and easy access to your products? - Answer-More people will buy the products because it's cheap so you're increasing your business. /.How do we use copyrighted material? - Answer-Owners vs. authors — creators are not always owners Mediating the market — set the conditions under which there is no market for their creative work; there are exceptions for copyright under fair dealing and the public domain Life of the authors plus 50 years in Canada allows work to enter the public domain Find out who the owner is, track them down, ask for permission, pay for use CMRRA — lets you check if a song is copyrighted or not; who owns it, wrote it, etc The right to profit off your creation and moral rights to make the decision of who uses your work regardless of how much they offer you in money /.How would you describe IP in theory vs. IP in practice? - Answer- /.How would you describe the relationship between IP (in theory and practice) and morals/ethics? - Answer- /.In terms of IP protection in fashion, is there countries that provide actual protection? - Answer-Compared to the states, Europe has a much more protective system for apparel and designs. The European protection standards include having to register a design in order for it to be protected which disallows any copying of the design; which protects lines, colors, textures, contours, and materials; and the design is protected for 25 years. However, even though the registration exists, only over 3000 designs have been /.Induced Obsolescence in the fashion industry runs like this — - Answer-apparel operates as positional goods; diffusion leads to dissipation of social value; status seekers find new designs; low IP fosters the fashion cycle as free appropriation of design accelerates the diffusion of designs Some issues from the fashion industry includes fast fashion and sustainability (the environment and human costs) along with gendered implications for women.

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Back in the day of analog, copying and distribution were much different than the
techniques of copying and distribution today. - Answer-Analog copies through a
mechanical or chemical means of producing an analog version of something else; was
not precise because every time a copy was made, the quality would diminish.

This means the architecture was screwed due to ugly copying; the market gave the
production companies a benefit over the people selling crappy bootlegs off the street,
essentially making professionals a straight monopoly;

/.Behaviour in society is managed by four things; norms, architecture, laws, and markets
- Answer-The built environment of a certain space, how much something is price,
societal norms, and laws regulate everything everyone does and feels in certain
places/situations.

/.Copyright - Answer-the legal right to produce, reproduce, sell, or license a work, which
usage requires permission

/.Copyright and Source Code - Answer-Copyright protects a particular tangible
expression of an idea
A copyright can be obtained automatically at the time of creation
How do you protect your ideas?
Non disclosure agreements(maintains confidential status); covenant not to compete
(restrains a person from competing in a similar market with their information); and
evaluation agreements

/.Copyright; when does it apply? - Answer-It applies direct and substantial duplication of
the artistic and literary work — objective standard; damages can be assessed — when
market share, or potential profits are being taken away from the original creator
Does not apply with fair use/fair dealing, the nature of the use (like social commentary)

/.Creative industries can have very different legal and cultural norms about IP... -
Answer-Some creative industries are recognizable as "strong IP' industries where IP
claims are forcefully asserted and IP ownership and protection are central business
models
Strong IP practices are typically justified to maintain incentive to create required to
ensure innovation; and is more rigid in the face of changing technologies and societal
norms
Argument based on the premise that copying destroys the incentive for new innovation

, /.Currently, digital copying can create absolutely perfect copies as compared to the
shawty workmanship of the pirates in the analog days. - Answer-In the digital world, the
control producers had in analog times has diminished
In contrast, there is a massive increase in the amount of control consumers have.
You have the ability to personalize your consumption within CI.
Allows people to appropriate and engage with the products of CI in ways they didn't
before; e.g. fanfiction, remixes, and mashups

/.Distribution Rights - Answer-Graphic novels that are published with traditional book
publishers tend to use a more limited form of copyright licensing in which the author
retains their full copyright and grants limited licensing for printing and distribution of the
material.

Typically involves a large advance in order to complete a work; company takes a
calculated risk on this work

/.Do you benefit from going to war with your customers? - Answer-NYOOOPE! Well...
you could, BUT ultimately, it's not good to go to war with customers because you will
lose the customers, you will gain a bad reputation, and you will lose out on money.

/.Does giving away IP for free make creators money in the long run? - Answer-Yes! If
someone who finds something from a creator for free and likes it enough, they will most
likely check out other content; even if that content is not free, these customers will feel
more inclined to purchase a different work because they have already gotten a taste of
what you're about.
ex : Chance the Rapper or Hoodie Allen (with releasing music for free)

/.Does the creative industries work if everyone gives away their IP or is there a first
mover advantage to this tactic? - Answer-There is something unique/novel about being
one of the only people to give away free IP so if everyone jumps on the bandwagon and
starts to give away IP for free, then it won't be as praised and as successful. Therefore,
there is first mover-advantage.

If everyone releases free IP, fans will begin to take advantage and will be less willing to
pay for anyone who continues to charge $$$ in the CI.

/.Fashion is the counterpoint to strong IP creation, suggesting that rampant copying
drives innovation and benefits originators - Answer-Just because an industry doesn't
have strong IP rules does not mean they can't be stable.

/.How and why is the Star Wars IP so valuable? - Answer-IP includes screenplays,
posters, cover art, music, costuming, props, set designs, and digital effects; anything
Star Wars has implemented in the franchise

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