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BSNS 115 EXAM QUESTIONS AND ANSWERS WITH COMPLETE SOLUTIONS VERIFIED LATEST UPDATE

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BSNS 115 EXAM QUESTIONS AND ANSWERS WITH COMPLETE SOLUTIONS VERIFIED LATEST UPDATE 10x10 information systems examples sales and marketing, R&D and Medical, Financial, HR, Productivity, Info management, Business intelligence, AI, Knowledge management components of info system can be organisations, people, software, code or just paper. "handle information" (receive, process, store/send it) Information system some software or peice of code that does something with info using comp hardware - flow on info between components can be 1/2 way. simple info system non-autonomous/supportive. Low level complex info system autonomous/automatic. high level digital transformation reliant on computers, faster, easier, accurate. digital creation new info systems doing new things e.g Limes Chaneg in IS helps: achieve operational excellence, develop new products, services, business models, improve decision making capabilities HCI human computer interface (or interaction) or human information interfaces User Experience (UX) describes a persons perception of the utlility, ease of use and efficiency of a product, system or service. usability extent to which a product can be specified to users to achieve specific goals with effectivenss, efficiency and satisfaction in context usability development life cycle analyse, design, develop, testing, maintenance. Benchmark testing, formative, summative. Interaction design (IX) practice of designing interactive digital products, environments, systems and services. persona fictional charcter to represent a user type (not real people) designing personas considerations for who, accomplishing what, how, experience. product behaviour, form, interaction, functions, appearance. How can product put an understandable, appealing and controllable face on tech user goals experience = how persona wants to feel using the product (ST) end = motivation for performing task/intended outcome (MT) life = why persona wants to accomplish end goal/long term desires primary persona primary target for interface design (only one) secondary persona mostly satisfied with intereface for primary persona; has small additional need that do not contradict primary personas requirements supplemental persona completely represented by a combination of primary and secondary personas; no additional attention given to personas in this category customer persona buys the product but is not necassarily the end user; treated as secondary persona served persona directly affected by the use of the product but does not use it; treated as secondary persona

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BSNS 115 EXAM QUESTIONS AND ANSWERS WITH

COMPLETE SOLUTIONS VERIFIED LATEST UPDATE


10x10 information systems examples

sales and marketing, R&D and Medical, Financial, HR, Productivity, Info management,

Business intelligence, AI, Knowledge management

components of info system

can be organisations, people, software, code or just paper. "handle information"

(receive, process, store/send it)

Information system

some software or peice of code that does something with info using comp hardware -

flow on info between components can be 1/2 way.

simple info system

non-autonomous/supportive. Low level

complex info system

autonomous/automatic. high level

digital transformation

reliant on computers, faster, easier, accurate.

digital creation

new info systems doing new things e.g Limes

Chaneg in IS helps:

,achieve operational excellence, develop new products, services, business models,

improve decision making capabilities

HCI

human computer interface (or interaction) or human information interfaces

User Experience (UX)

describes a persons perception of the utlility, ease of use and efficiency of a product,

system or service.

usability

extent to which a product can be specified to users to achieve specific goals with

effectivenss, efficiency and satisfaction in context

usability development life cycle

analyse, design, develop, testing, maintenance. Benchmark testing, formative,

summative.

Interaction design (IX)

practice of designing interactive digital products, environments, systems and services.

persona

fictional charcter to represent a user type (not real people)

designing personas considerations

for who, accomplishing what, how, experience. product behaviour, form, interaction,

functions, appearance. How can product put an understandable, appealing and

controllable face on tech

user goals

, experience = how persona wants to feel using the product (ST)

end = motivation for performing task/intended outcome (MT)

life = why persona wants to accomplish end goal/long term desires

primary persona

primary target for interface design (only one)

secondary persona

mostly satisfied with intereface for primary persona; has small additional need that do

not contradict primary personas requirements

supplemental persona

completely represented by a combination of primary and secondary personas; no

additional attention given to personas in this category

customer persona

buys the product but is not necassarily the end user; treated as secondary persona

served persona

directly affected by the use of the product but does not use it; treated as secondary

persona

negative persona

who the product is not being built for

scenarios

concise, narrative descriptions of one or more personas using a product to achieve one

or more specified goals (puts personas into context)

personas and scenarios

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