AND ANSWERS WITH COMPLETE SOLUTIONS VERIFIED
Interaction Design (IxD)
the practice of designing interactive digital products, environments, systems and
services
persona
fictional character created to represent a user type
goal
the users expectation of an end condition
experience goals
how the persona wants to feel using the product
end goals
persona's motivation for performing the task
life goals
why the persona wants the accomplish their goals
primary persona
primary target for interface design
secondary persona
mostly satisfied with interface for primary persona (has small additional needs)
supplemental persona
persona's represented by a combo of primary and secondary persona's
, customer persona
who buys the product but not necessarily the end user (treated as a secondary persona)
served persona
directly affected by use of the product but doesn't use it (treated as a secondary
persona)
negative persona
the persona the product isn't being built for
scenario
concise, narrative descriptions of one or more personas using a product to achieve
specific goals
User Experience (UX)
describes a person's perceptions of the utility of a product, system or service
requirements
descriptions of how the system should behave, application domain info, constraints on
the system's operation or specifications of a system property
3 purposes of requirements analysis
define system requirements, prioritise these requirements and develop user-interface
dialogs
properties of good quality requirements are:
understandable, non-prescriptive, correct and complete
3 stakeholders of IxD
users of the system, clients who own the system and the technical staff
Functional requirement