AUGMENTED
AND VIRTUAL
REALITY
,Course Objectives:
1 To learn the virtual reality fundamentals
2 To develop augmented reality experience
3 To be familiar with Software used to create content for augmented reality application.
Course Outcomes:
Upon completion of the course, students shall have ability to
CO1 Demonstrate the underlying enabling technologies of Virtual Reality systems
CO2 Illustrate the computing architecture needed for Virtual Reality
CO3 Design VR experience using various VR components
CO4 Demonstrate the concepts of augmented reality
CO5 Identify augmented reality contents and interactions
CO6 Comprehend the hardware and software components used in augmented reality.
, Module 1
VIRTUAL REALITY FUNDAMENTALS AND
ARCHITECTURE
Elements of Virtual Reality Experience - Components of a VR system - Evolut
VR. Input Devices - Position trackers, Gesture Interfaces, Manipulation Inter
Output Devices - Visual Displays: Properties, Monitor Based, Projection Based,
Based, See-through head based, Handheld VR Displays Aural Displays:Prop
Head based and Stationary aural devices Haptic Displays: Human haptic sy
Tactile type, force type. Visual representation in VR, Aural representation i
Haptic representation in VR - Visual Rendering System - Aural Rendering S
-Haptic Rendering System - PC Graphics Accelerators and Architect
Multipipeline synchronisation - collocated rendering pipelines - distribute
environment - VR Haptic Interface software - Creating a VR application - Des
a VR experience -VR health and safety issues - VR and Society