Spacebar - ANSWER Hovering over a viewport and then pressing this key will
maximize this viewport in Maya.
Spacebar - ANSWER Pressing this key repeatedly will rotate you through the
four viewports in Maya.
Perspective View - ANSWER Allows you to navigate around your scene in 3D
space.
XYZ - ANSWER Labels given to the three axes. These labels help to describe
the 3D space.
Viewport - ANSWER A panel that allows you to see a particular view of the
scene.
Orthographic View - ANSWER Allows you to see the exact shape of an object
from one side at a time as you are looking perpendicularly to it. Depth is not
shown.
A Maya Project - ANSWER A custom folder structure that exists either on
your drive or on a network drive that you have access to that Maya draws from.
Maya can tell where everything it needs is in that default file/folder structure.
Project Window - ANSWER Screen in the File Menu in Maya that allows you
to set up the name and location of your new project, automatically establishing
the default file/folder structure needed for Maya projects.
Shift Key - ANSWER Pressing this key will allow you to add to your
selection.
XYZ Manipulator - ANSWER When you click the Move Tool, this appears,
and its handles allow you to move the selected item(s).
,Freeze Transformations - ANSWER Option in the Modify Menu that zeros out
the transformations and makes the current settings the default 0 for the item. It
takes all the information away from the transforms and sets whatever position or
rotation that it is as the new default.
Channel Box - ANSWER Panel that numerically tracks the translation/move,
rotation, and scaling values of objects.
Component Mode - ANSWER Allows you to select an object's vertices, edges,
and faces. One way to access this is to right-click on an object.
Vertex - ANSWER A point in space labelled by an XYZ coordinate.
Edge - ANSWER A line connecting two vertices.
Vertices - ANSWER Plural form of Vertex.
Face - ANSWER A plane in space that is delineated by three or more edges.
Triangle - ANSWER A polygonal face created by the smallest possible
number of edges.
Quad - ANSWER A four-sided polygon.
Ngon - ANSWER A polygonal face made of 5 or more edges.
Non-Uniform Rational B-Splines (NURBS) - ANSWER Non-polygonal
modeling in which objects can be manipulated (altered) using components such
as control vertices and isoparms.
Outliner - ANSWER Tool that allows you to see a hierarchical list of
everything in a scene.
Attribute Editor - ANSWER Allows you to see nodes related to a selected
item. Some nodes you might see are shape nodes, creation nodes, transform
nodes, etc.
, Parenting - ANSWER Creating a relationship between objects so that anything
done to the Parent object will also affect the Child object. The Child object is
shown as being a sub-object indented below the Parent in the Outliner.
Grouping - ANSWER A way to create a relationship between objects so that
you can select and affect them all at once.
Image Plane - ANSWER A menu option in a viewport that allows you to bring
in a reference image to use while modeling.
Geometry - ANSWER The collection of vertices, edges, faces, curves, etc. that
form a model in 3D space.
Dragging a Marquee - ANSWER Allows you to select the objects within a
rectangular space in the scene.
Subdivisions - ANSWER Adding these gives you more "resolution" to work
with by providing additional polygons with their components you can change.
Extrude - ANSWER Allows you to edit the mesh so that the surfaces can be
pushed in or out from where they were.
Smooth Mesh Preview - ANSWER Allows you to see what your low
resolution model would look like without actually changing it -- accessed by
pressing 3 on your keyboard.
Insert Edge Loop - ANSWER A mesh tool that allows you to create an
additional edge uniformly all the way around.
Multi Cut Tool - ANSWER A tool that allows you to add an edge between
points.
Make Live & Quad Draw Tool - ANSWER Allows you to snap new geometry
to a surface. This is also known as retopology or retopologizing meshes. This
technique allows you to generate clean, new topology based on the features of a
reference surface.
maximize this viewport in Maya.
Spacebar - ANSWER Pressing this key repeatedly will rotate you through the
four viewports in Maya.
Perspective View - ANSWER Allows you to navigate around your scene in 3D
space.
XYZ - ANSWER Labels given to the three axes. These labels help to describe
the 3D space.
Viewport - ANSWER A panel that allows you to see a particular view of the
scene.
Orthographic View - ANSWER Allows you to see the exact shape of an object
from one side at a time as you are looking perpendicularly to it. Depth is not
shown.
A Maya Project - ANSWER A custom folder structure that exists either on
your drive or on a network drive that you have access to that Maya draws from.
Maya can tell where everything it needs is in that default file/folder structure.
Project Window - ANSWER Screen in the File Menu in Maya that allows you
to set up the name and location of your new project, automatically establishing
the default file/folder structure needed for Maya projects.
Shift Key - ANSWER Pressing this key will allow you to add to your
selection.
XYZ Manipulator - ANSWER When you click the Move Tool, this appears,
and its handles allow you to move the selected item(s).
,Freeze Transformations - ANSWER Option in the Modify Menu that zeros out
the transformations and makes the current settings the default 0 for the item. It
takes all the information away from the transforms and sets whatever position or
rotation that it is as the new default.
Channel Box - ANSWER Panel that numerically tracks the translation/move,
rotation, and scaling values of objects.
Component Mode - ANSWER Allows you to select an object's vertices, edges,
and faces. One way to access this is to right-click on an object.
Vertex - ANSWER A point in space labelled by an XYZ coordinate.
Edge - ANSWER A line connecting two vertices.
Vertices - ANSWER Plural form of Vertex.
Face - ANSWER A plane in space that is delineated by three or more edges.
Triangle - ANSWER A polygonal face created by the smallest possible
number of edges.
Quad - ANSWER A four-sided polygon.
Ngon - ANSWER A polygonal face made of 5 or more edges.
Non-Uniform Rational B-Splines (NURBS) - ANSWER Non-polygonal
modeling in which objects can be manipulated (altered) using components such
as control vertices and isoparms.
Outliner - ANSWER Tool that allows you to see a hierarchical list of
everything in a scene.
Attribute Editor - ANSWER Allows you to see nodes related to a selected
item. Some nodes you might see are shape nodes, creation nodes, transform
nodes, etc.
, Parenting - ANSWER Creating a relationship between objects so that anything
done to the Parent object will also affect the Child object. The Child object is
shown as being a sub-object indented below the Parent in the Outliner.
Grouping - ANSWER A way to create a relationship between objects so that
you can select and affect them all at once.
Image Plane - ANSWER A menu option in a viewport that allows you to bring
in a reference image to use while modeling.
Geometry - ANSWER The collection of vertices, edges, faces, curves, etc. that
form a model in 3D space.
Dragging a Marquee - ANSWER Allows you to select the objects within a
rectangular space in the scene.
Subdivisions - ANSWER Adding these gives you more "resolution" to work
with by providing additional polygons with their components you can change.
Extrude - ANSWER Allows you to edit the mesh so that the surfaces can be
pushed in or out from where they were.
Smooth Mesh Preview - ANSWER Allows you to see what your low
resolution model would look like without actually changing it -- accessed by
pressing 3 on your keyboard.
Insert Edge Loop - ANSWER A mesh tool that allows you to create an
additional edge uniformly all the way around.
Multi Cut Tool - ANSWER A tool that allows you to add an edge between
points.
Make Live & Quad Draw Tool - ANSWER Allows you to snap new geometry
to a surface. This is also known as retopology or retopologizing meshes. This
technique allows you to generate clean, new topology based on the features of a
reference surface.