ESP FINAL EXAM
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1. Client Statement Definition: A description of what the client expresses as their need or desire for a
project.
Example: "We need a seating area for our café that attracts students and fosters
group discussions."
2. Problem State- Definition: A clear and concise description of the gap or issue to be resolved.
ment Includes, gap scope and need
3. Project Require- Definition: Document that talks specific goals, functionalities, and constraints that
ments (PR) the project must meet. Includes the problem statement, FOCs, stakeholders,
Service environment.
4. Want Definition: Features or aspects desired but not essential
5. Need Definition: Essential elements required to achieve the project's goals.
6. Gap Definition: The difference between the current state and the desired state.
- Something "Missing", "Lack off"
- NOT a want, want is most often a result
7. Scoping Definition: Defining the boundaries and extent of the project.
8. Critical thinking Definition: Analyzing and evaluating information to make informed decisions.
9. Research Definition: Gathering information to inform the design process.
10. Site Visit Definition: Visiting the physical location where the project will be implemented to
gather contextual information.
11. Observational Definition: Collecting data by observing users in their natural environment.
Research Example: Noting peak times and seating occupancy in the café.
12. Primary Re- Definition: Gathering firsthand data directly from sources.
search Example: Conducting interviews with café patrons.
, ESP FINAL EXAM
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13. Secondary Re- Definition: Using existing data from books, articles, or studies.
search Example: Reviewing studies on ergonomic furniture for cafés.
14. Implied Solu- Definition: Solutions suggested in a client statement or problem statement with-
tions out detailed explanation.
Example: The client mentions a "comfortable seating area," implying cushioned
chairs.
15. Bias Definition: A preference or inclination that skews analysis or decisions.
Example: Favoring designs based on personal taste rather than user needs.
16. Conflicting Infor- Data or feedback that contradicts other information
mation
17. Solution Inde- Focusing on the problem without considering specific solutions.
pendent
18. Solution Depen- Focusing on specific solutions to a problem.
dant
19. Iterative Design Definition: Repeatedly refining and improving a design through feedback.
Example: Prototyping a chair, testing it, and modifying the design based on
feedback.
20. Design Process - A systematic approach to solving design challenges.
- Ex. Defining the problem, idea generating, decision making, prototyping, and
testing, final design.
21. Universal Design - Designing for accessibility and usability by all people, regardless of ability.
22. Human-Cen- - Designing solutions that prioritize user needs and experiences.
tered Design - Interviewing café customers to inform seating design.
23.
Study online at https://quizlet.com/_g74r64
1. Client Statement Definition: A description of what the client expresses as their need or desire for a
project.
Example: "We need a seating area for our café that attracts students and fosters
group discussions."
2. Problem State- Definition: A clear and concise description of the gap or issue to be resolved.
ment Includes, gap scope and need
3. Project Require- Definition: Document that talks specific goals, functionalities, and constraints that
ments (PR) the project must meet. Includes the problem statement, FOCs, stakeholders,
Service environment.
4. Want Definition: Features or aspects desired but not essential
5. Need Definition: Essential elements required to achieve the project's goals.
6. Gap Definition: The difference between the current state and the desired state.
- Something "Missing", "Lack off"
- NOT a want, want is most often a result
7. Scoping Definition: Defining the boundaries and extent of the project.
8. Critical thinking Definition: Analyzing and evaluating information to make informed decisions.
9. Research Definition: Gathering information to inform the design process.
10. Site Visit Definition: Visiting the physical location where the project will be implemented to
gather contextual information.
11. Observational Definition: Collecting data by observing users in their natural environment.
Research Example: Noting peak times and seating occupancy in the café.
12. Primary Re- Definition: Gathering firsthand data directly from sources.
search Example: Conducting interviews with café patrons.
, ESP FINAL EXAM
Study online at https://quizlet.com/_g74r64
13. Secondary Re- Definition: Using existing data from books, articles, or studies.
search Example: Reviewing studies on ergonomic furniture for cafés.
14. Implied Solu- Definition: Solutions suggested in a client statement or problem statement with-
tions out detailed explanation.
Example: The client mentions a "comfortable seating area," implying cushioned
chairs.
15. Bias Definition: A preference or inclination that skews analysis or decisions.
Example: Favoring designs based on personal taste rather than user needs.
16. Conflicting Infor- Data or feedback that contradicts other information
mation
17. Solution Inde- Focusing on the problem without considering specific solutions.
pendent
18. Solution Depen- Focusing on specific solutions to a problem.
dant
19. Iterative Design Definition: Repeatedly refining and improving a design through feedback.
Example: Prototyping a chair, testing it, and modifying the design based on
feedback.
20. Design Process - A systematic approach to solving design challenges.
- Ex. Defining the problem, idea generating, decision making, prototyping, and
testing, final design.
21. Universal Design - Designing for accessibility and usability by all people, regardless of ability.
22. Human-Cen- - Designing solutions that prioritize user needs and experiences.
tered Design - Interviewing café customers to inform seating design.
23.