Game Design Eopa 2025/ End Of Pathway Final
Exam, Game Design Exam Questions, Eopa 450
Questions, Game Development Assessment, Pathway
Certification,
3. Which of the following statements are true about Audio
Assets?Choose ALL that apply.
a. ADPCM is very lightweight on the CPU requirements, since
the sound is uncompressed and can just be read from memory.
b. Vorbis/MP3 is a compromise between memory and CPU
usage in that it uses only slightly more CPU than the
uncompressed option, but yields a constant 3.5 compression
factor.
c. In general, the PCM and Vorbis/MP3 formats are preferrable
for keeping the sound as close to the original as possible.
d. Vorbis/MP3 allows adaptively discarding less audible
information via the Quality slider.
e. PCM is more CPU intensive, since the sound must be
uncompressed before playing. - ANSWER-c. In general, the
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PCM and Vorbis/MP3 formats are preferrable for keeping the
sound as close to the original as possible.
d. Vorbis/MP3 allows adaptively discarding less audible
information via the Quality slider.
Max Distance - ANSWER-The area where the sound stops
attenuating at.
Spatial Blend - ANSWER-Sets how much the 3D engine has an
effect on the audio source.
Min Distance - ANSWER-Increase this to make the sound
'louder' in a 3d world, and decrease it to make it 'quieter' in a 3d
world.
Audio Clip - ANSWER-Reference to the sound file that will be
played.
Pitch - ANSWER-Amount of change sound due to
slowdown/speed up of the Audio Clip.
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Play on Awake - ANSWER-The sound will start playing the
moment the scene launches.
Output - ANSWER-Use this property to redirect sound of the
clip to an audio mixer.
Stereo Pan - ANSWER-Sets the position in the stereo field of
2D sounds.
Unity supports which formats:
Choose ALL that apply.
a) .wav
b) .mdx
c) .riff
d) .aud
e) .ogg
f) .mod
g) .snd
h) .mp3 - ANSWER-a) .wav
e) .ogg
f) .mod
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h) .mp3
Which of the following are values of parameters within the
AudioMixer are captured in a Snapshot?
Choose ALL that are correct.
a. Wet Mix Level
b. Reverb Amount
c. Effect Parameters
d. Dry Mix Level
e. Volume
f. Duck Level
g. Decay - ANSWER-a. Wet Mix Level
c. Effect Parameters
e. Volume
Override Sample Rate - ANSWER-This setting allows manual
change the sample rate, so effectively this may be used to
discard frequency content.
Compressed in Memory - ANSWER-This option has a slight
performance overhead (especially for Ogg/Vorbis compressed