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Summary CHAPTER 18: ANIMATION (A level IT 9626)

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These series of Notes are comprehensive, Detailed, Summarized and Easy to Understand. A lot of resources and research have been put together to develop this summary. So it's not restricted to the traditional text book. We have taken the pain to take the work off you. What you just need to do is to relax and go through the slides/pdf as everything has been broken down in simple terms for you to understand. Let's GO!!! :) Summary CHAPTER 18: Animation What to expect and what you will be getting: Complete and in-depth slide presentation on (A level IT 9626): Animation- - create and evaluate an animation (stop frame and key frame) that meets the requirements of its intended application and audience – place objects – place an image – use frames – set key frames – use timings – use layers – show and hide objects – resize objects – use coordinates to move and place objects – understand the use of tweening and what effect it creates – use tweening (motion tweening) to create a smooth transition between frames – use morphing (shape tweening) – understand the use of morphing and what effect it creates – use morphing to create a smooth transition between images – add text – change the opacity of objects and text – use masking layers

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Objectives

What you will learn:
 create and evaluate an
animation (stop frame and
key frame) that meets the
requirements of its
intended application and
audience
 place objects
 place an image
 use frames




set key frames
use timings
use layers
show and hide objects
Animation
 resize objects
 use coordinates to move
and place objects
 understand the use of
tweening and what effect it
creates
 use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR

, Animation
Objectives
Key Term
What you will learn:
 create and evaluate an
animation (stop frame and
• Object: an image, or combination of images, that is manipu
key frame) that meets the
one item
requirements of its
intended application and
audience
 place objects
 place an image • Layer: an object or image given its own timeline for indepe
 use frames manipulation
 set key frames
 use timings
 use layers
 show and hide objects • Animation: a series of images that are played one after ano
 resize objects simulate movement
 use coordinates to move
and place objects
 understand the use of
tweening and what effect it
• Key frame: different instances of animation that changes w
creates
 use tweening (motion
tweening) to create a • a frame that has a change in the animation, for example a
smooth transition between has changed, or the start or end of a tween.
frames
A LEVEL ICT 14-Aug-20 MR

, Animation
Objectives
Fundamentals - Objects and images
What you will learn:
 create and evaluate an
animation (stop frame and
key frame) that meets the
requirements of its
intended application and
audience
 place objects
 place an image
 use frames
 set key frames
 use timings
 use layers
 show and hide objects
 resize objects
 use coordinates to move
and place objects
 understand the use of
tweening and what effect it
creates
 use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR

, Animation
Objectives
Fundamentals - Objects and images
What you will learn:
 create and evaluate an
animation (stop frame and • Objects can be drawn using the vector drawing too
key frame) that meets the
requirements of its
the software.
intended application and
audience
 place objects


place an image
use frames
• Basic shapes such as rectangles, spheres etc. can b
 set key frames drawn and then manipulated (or transformed) into
 use timings
 use layers different shapes.
 show and hide objects
 resize objects
 use coordinates to move


and place objects
understand the use of • There will also be the opportunity to use drawing t
tweening and what effect it
creates
such as a paintbrush, pencil etc. to draw freehand.
 use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR

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Which chapters are summarized?
Chapter 18: animation (a level it 9626)
Uploaded on
August 14, 2020
Number of pages
32
Written in
2020/2021
Type
SUMMARY

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CAIE A Level IT, IGCSE Updated Summary (9626 Cambridge Recommended ICT Resource for AS and A2)

These series of Notes are comprehensive, Detailed, Summarized and Easy to Understand. A lot of resources and research have been put together to develop this summary. So it\'s not restricted to the traditional text book. We have taken the pain to take the work off you. What you just need to do is to relax and go through the slides/pdf/documents as everything has been broken down in simple terms for you to understand. Let\'s GO!!!:)

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