What you will learn:
create and evaluate an
animation (stop frame and
key frame) that meets the
requirements of its
intended application and
audience
place objects
place an image
use frames
set key frames
use timings
use layers
show and hide objects
Animation
resize objects
use coordinates to move
and place objects
understand the use of
tweening and what effect it
creates
use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR
, Animation
Objectives
Key Term
What you will learn:
create and evaluate an
animation (stop frame and
• Object: an image, or combination of images, that is manipu
key frame) that meets the
one item
requirements of its
intended application and
audience
place objects
place an image • Layer: an object or image given its own timeline for indepe
use frames manipulation
set key frames
use timings
use layers
show and hide objects • Animation: a series of images that are played one after ano
resize objects simulate movement
use coordinates to move
and place objects
understand the use of
tweening and what effect it
• Key frame: different instances of animation that changes w
creates
use tweening (motion
tweening) to create a • a frame that has a change in the animation, for example a
smooth transition between has changed, or the start or end of a tween.
frames
A LEVEL ICT 14-Aug-20 MR
, Animation
Objectives
Fundamentals - Objects and images
What you will learn:
create and evaluate an
animation (stop frame and
key frame) that meets the
requirements of its
intended application and
audience
place objects
place an image
use frames
set key frames
use timings
use layers
show and hide objects
resize objects
use coordinates to move
and place objects
understand the use of
tweening and what effect it
creates
use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR
, Animation
Objectives
Fundamentals - Objects and images
What you will learn:
create and evaluate an
animation (stop frame and • Objects can be drawn using the vector drawing too
key frame) that meets the
requirements of its
the software.
intended application and
audience
place objects
place an image
use frames
• Basic shapes such as rectangles, spheres etc. can b
set key frames drawn and then manipulated (or transformed) into
use timings
use layers different shapes.
show and hide objects
resize objects
use coordinates to move
and place objects
understand the use of • There will also be the opportunity to use drawing t
tweening and what effect it
creates
such as a paintbrush, pencil etc. to draw freehand.
use tweening (motion
tweening) to create a
smooth transition between
frames
A LEVEL ICT 14-Aug-20 MR