Game Design Eopa Exam 2025 UPDATE/PRACTICE QUESTIONS AND CORRECT VERIFIED
ANSWERS(complete solutions)ASSURED SUCCESS/GRADED A+!!!
Concept Art - (answer)Provides a unifying point for art direction
Game Mechanics - (answer)Score accumulation, attacking, and player health are examples of:
Casual games - (answer)This game type often features mechanics such as card games, board games
simple arcade style games and puzzles.
Art Director - (answer)At a game studio, the person is responsible for ensuring the overall look and feel
is consistent
NDA - (answer)Possible release information about work at a studio is often governed by this kind of legal
contract
The Plane has internal divisions and more polygons - (answer)Which of the following statements best
differentiates a Quad from a Plane?
The Sprite Editor - (answer)Which tool allows you to manually slice an image into multiple sprites?
Label and Type - (answer)The project window toolbar allows searching of assets by
MP3, OGG, WAV, AIFF - (answer)Acceptable formats for audio are:
Smoothness - (answer)Material Property: spreading of light on a microsurface detail
Albedo - (answer)Color without any lighting data
, Game Design Eopa Exam 2025 UPDATE/PRACTICE QUESTIONS AND CORRECT VERIFIED
ANSWERS(complete solutions)ASSURED SUCCESS/GRADED A+!!!
Normal - (answer)The material property is a map that causes polygons to appear and light as if they had
more surface detail than they actually do
Rigidbody - (answer)If a game object has this component it will fall with gravity
Raycast - (answer)This locates Colliders along the path of a ray
IsTrigger - (answer)You check this box on a collider component to make it check to see when something
Enters the bounding box of the collider
Mesh Collider - (answer)Checks every individual polygon in an object to see if it has collided with
anything in the scene. it is the most accurate collider type
Spot light - (answer)This is a light cone shaped light, which spreads out as it gets further away from the
source
Directional Light - (answer)This is an infinitely wide parallel light source, which is typically used to
simulate sunlight
Point Light - (answer)A spherical light emitting in all directions
Skybox - (answer)This contributes to the ambient light and can give the appearance of clouds or
atmosphere
Area Light - (answer)Retangular light used for baking only; governed by width and height
Light Baking - (answer)What is called when you pre-calculate lighting and shading instead of doing it real
time
ANSWERS(complete solutions)ASSURED SUCCESS/GRADED A+!!!
Concept Art - (answer)Provides a unifying point for art direction
Game Mechanics - (answer)Score accumulation, attacking, and player health are examples of:
Casual games - (answer)This game type often features mechanics such as card games, board games
simple arcade style games and puzzles.
Art Director - (answer)At a game studio, the person is responsible for ensuring the overall look and feel
is consistent
NDA - (answer)Possible release information about work at a studio is often governed by this kind of legal
contract
The Plane has internal divisions and more polygons - (answer)Which of the following statements best
differentiates a Quad from a Plane?
The Sprite Editor - (answer)Which tool allows you to manually slice an image into multiple sprites?
Label and Type - (answer)The project window toolbar allows searching of assets by
MP3, OGG, WAV, AIFF - (answer)Acceptable formats for audio are:
Smoothness - (answer)Material Property: spreading of light on a microsurface detail
Albedo - (answer)Color without any lighting data
, Game Design Eopa Exam 2025 UPDATE/PRACTICE QUESTIONS AND CORRECT VERIFIED
ANSWERS(complete solutions)ASSURED SUCCESS/GRADED A+!!!
Normal - (answer)The material property is a map that causes polygons to appear and light as if they had
more surface detail than they actually do
Rigidbody - (answer)If a game object has this component it will fall with gravity
Raycast - (answer)This locates Colliders along the path of a ray
IsTrigger - (answer)You check this box on a collider component to make it check to see when something
Enters the bounding box of the collider
Mesh Collider - (answer)Checks every individual polygon in an object to see if it has collided with
anything in the scene. it is the most accurate collider type
Spot light - (answer)This is a light cone shaped light, which spreads out as it gets further away from the
source
Directional Light - (answer)This is an infinitely wide parallel light source, which is typically used to
simulate sunlight
Point Light - (answer)A spherical light emitting in all directions
Skybox - (answer)This contributes to the ambient light and can give the appearance of clouds or
atmosphere
Area Light - (answer)Retangular light used for baking only; governed by width and height
Light Baking - (answer)What is called when you pre-calculate lighting and shading instead of doing it real
time