Week 2 ................................................................................................................ 3
Embodiment ..................................................................................................... 3
Interactie .......................................................................................................... 3
College week 2 .................................................................................................. 3
Week 3 ................................................................................................................ 5
Press On ........................................................................................................... 5
Kernprincipes; ................................................................................................... 5
Manieren; ......................................................................................................... 5
Interactie-ontwerp-technieken............................................................................. 5
Machine State Diagram college............................................................................ 6
Acting machine diagram .................................................................................. 6
Programmeren ............................................................................................... 6
Week 4 ................................................................................................................ 8
College Interactieve producten ............................................................................ 8
“Aesthetic Interaction: A Framework” ................................................................................ 9
Week 5 .............................................................................................................. 11
Time in digital interface ..................................................................................... 11
Tijd in python.................................................................................................... 11
Cognitive ergonomics ....................................................................................... 14
The Design of Everyday Things by Don Norman - H2.............................................. 16
Kernpunten .................................................................................................. 16
Week 6 .............................................................................................................. 17
Overzicht van interface-opties en hun eigenschappen ....................................... 18
Introduction into Microcontollers - Adriaan Bernstein-slides.................................. 19
Week 7 .............................................................................................................. 19
Human computer relations ............................................................................... 19
HCI ............................................................................................................. 19
Decentering through design ........................................................................... 21
Kernideeën ............................................................................................... 21
Conclusie .................................................................................................. 21
,Graphic design ................................................................................................ 22
1. Graphic design is communication ............................................................ 22
2. Design with gestalt principles .................................................................. 22
3. Colour, form, type and layout as tools ...................................................... 22
, Week 2
Embodiment
Vorm
- Simplicity vs Complexity
- Geometric vs organic
- Extruded
Compositie (3D collage van materie)
1e rol= volume
2e rol= decoratie, materiaal, kleur
Annalyse
Rijm:Het rijmen van vormen tussen verschillende producten (apple's ronde
hoeken, of volvo lijnen)
Ritme: langzaam of snel, vormgeving van de buitenlaag
Textuur: glad, zacht, ruw, scherp of hard
Grids: netwerk van onderdelen, ergonomie
Product (form) bestaat uit:
1. Function (kern), enginering,
2. Emotion (omliggnde laag), interactie met mentale
3. Culture (buitenschil), dynamische wereld waarin een product bestaat
Interactie
Storyboard:
1. Verkenning context
2. Generenen van ideen
3. Simulatie van interactie
4. Conclusie
Fotoboarding
1. Doel: verbind storyboard met fysieke ‘real’ interacite
2. Proces: verhaallijn naspelen
3. Plus: tastbare interactie en duidelijke communicatie
4. Resultaat: inzichten in interactie
College week 2