The three structures of structured programming are - (correct Answer) - > sequence
> selection
> loop
A sequence structure can contain - (correct Answer) - > any number of tasks
Attaching structures end to end is called - (correct Answer) - > stacking
To take action as long as a condition remains true, you use a - (correct Answer) - > loop
When you input data in a loop within a program, the input statement that precedes the loop - (correct
Answer) - > is called a priming input
Which of the following is not a reason for enforcing structure rules in computer programs? - (correct
Answer) - > Structured programs usually are shorter than unstructured ones
Structured programs use spaghetti code logic. - (correct Answer) - > False
Repetition and sequence are alternate names for a loop structure. - (correct Answer) - > False
A structured program must contain a sequence, selection, and loop struc> Falseture. - (correct Answer) -
> False
Structured programming is sometimes called goto-less programming. - (correct Answer) - > True
No matter how complicated it is, any set of steps can always be reduced to combinations of the two
basic structures of sequence and loop. - (correct Answer) - > False
Pseudocode uses the end-structure statement ____ to clearly show where the selection structure ends. -
(correct Answer) - > endif
Attaching structures end to end is called ____ structures. - (correct Answer) - > stacking
Placing a structure within another structure is called ____ structures. - (correct Answer) - > nesting
Structures can be stacked or connected to one another at their ____. - (correct Answer) - > Entry or exit
points
Continue to repeat actions while a condition remains true - (correct Answer) - > Loop structure
A variation of the selection structure - (correct Answer) - > case structure
With this, you ask a question, and depending on the answer, you take one of two courses of action -
(correct Answer) - > decision Structure